koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
And it's out! Get it here: smwc.me/s/40624 You may not have noticed, but the video above has two very subtle issues that have been fixed in the final version π«’
#smw programmer and hacker. https://pk.muncher.se/commissions https://www.patreon.com/c/koopsterthedog
92 followers 53 following 58 posts
view profile on Bluesky koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
And it's out! Get it here: smwc.me/s/40624 You may not have noticed, but the video above has two very subtle issues that have been fixed in the final version π«’
koopster π’ [asm comms open] (@koopster.bsky.social)
The beauty that is birth... #smw #romhacking
Dark Prince (@darkprincesmw.bsky.social) reposted
HAPPY 40TH BIRTHDAY SUPER MARIO #smw #supermarioworld #romhacking LINK IN REPLIES
koopster π’ [asm comms open] (@koopster.bsky.social)
Umm... hi?
Sonikku (@spritersonikku.bsky.social) reposted
working on the visuals (Hoot sprites by the incredible @izzi8bit.bsky.social ) upon starting a run, there's a ~25% chance of him appearing, landing on the progress board at night; he won't leave during the day, instead sleeping through it he's only here to hang out, so he doesn't do anything else
koopster π’ [asm comms open] (@koopster.bsky.social)
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out: www.patreon.com/c/koopsterth... And since this will be pinned: pk.muncher.se/commissions/
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Ye :p
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Get them here: smwc.me/s/40598
koopster π’ [asm comms open] (@koopster.bsky.social)
Preparing another release! π #smw #romhacking #smbx
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
That's on Redigit way back when he created SMBX! I think they're exclamation blocks nowadays, but they used to look this way.
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Been in love with all of your work with revamping SMW Redrawn. They babies are absolutely adorable in this style π₯Ή
Moltz20 (@moltz20.bsky.social) reposted
These dudes are adorable! Might actually make them a miniboss tbh. #romhacking #smw #mystuff
koopster π’ [asm comms open] (@koopster.bsky.social)
A concept from SMBX I've always liked. Line guides and solid sprites are two challenges for sure, but I've always wanted to make these happen in #smw! #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social)
If you look closely, the Renzors' positions have a one frame delay related to the platform. It'll happen as well when Mario steps on it. If this issue bothers you and you've already grabbed the sprites, redownload - it was a little annoying but I just fixed those.
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Makes me happy to hear, hope you enjoy them! π
Moltz20 (@moltz20.bsky.social) reposted
Ever wondered how Bowsette would look like if she behaved like Mario 3 Bowser but in Super Mario World? Well, so did I. Which is why I made this graphics pack. #myart #romhacking #supermario #bowsette
koopster π’ [asm comms open] (@koopster.bsky.social)
Since making the rotating blocks was pretty fun, I'm considering making something platform-related next. And colorful.
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
It's out! Get it here: smwc.me/s/40567 Hopefully the first release is relatively stable haha
koopster π’ [asm comms open] (@koopster.bsky.social)
They're almost wrapped up for release! I was just figuring out a way to add a setting to easily turn them into actual bosses while still letting them be enemies. Setting a digit in the extra byte of any of the platforms should now enable level end trigger! #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
π
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
They don't! On to world domination now Thank you!
koopster π’ [asm comms open] (@koopster.bsky.social)
Baby Reznors! They should be bug-free now. It was easier to make dedicated platforms to them, also adding the ability to knock them from below. #smw #romhacking
MmmDoggy (@mmmdoggy.bsky.social) reposted
Forgot to post about this but CroNo has been putting in a ton of work on an awesome beginner kaizo collab with a ton of great creators. Looking forward to people checking it out later this year! (sorry in advance for another wonky layer 2 level xD) www.youtube.com/watch?v=V05r...
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Please!
koopster π’ [asm comms open] (@koopster.bsky.social)
It started as a simple walking enemy, but I decided to implement a platform association that's making me go nuts and is still very buggy. Still, here's a very polished and totally not bug-avoiding recording of a little guy that, who knows, might get released soon π #smw #romhacking
Segment | COMMISSIONS OPEN (@segment1zone2.bsky.social) reposted
Heya everyone! You might've seen some small teasers before, but, I've officially released the OST for my newest WIP hack on Youtube! There are also a lot more stuff over on the C3 thread, including new level showcases and new additions. Check it out: smwc.me/t/130552 www.youtube.com/playlist?lis...
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
π€ Do YOU π«΅ want a custom boss made for your hack? Well you can commission one with me! Go to pk.muncher.se/commissions for more info!
koopster π’ [asm comms open] (@koopster.bsky.social)
Everyone keeps complaining about Fishin' Boo cause his flame teleports when he turns, so I stopped him from turning to make him easier. #smw #romhacking
Mischievous Marc (@mischiefmarc.bsky.social) reposted
I donβt think itβs rta viable anymore.
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Easy, just dodge
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Happy to hear that! While making the post I was thinking there might be ways to make buffed versions of its functionality. I see some potential with multiple or even homing projectiles
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Get 'em: smwc.me/s/34719
Mischievous Marc (@mischiefmarc.bsky.social) reposted
I donβt think itβs hard enough.
koopster π’ [asm comms open] (@koopster.bsky.social)
Love the way these guys groove #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social)
Was this level always like this? #smw #romhacking (Also I guess be careful with spinjumping on high bouncing enemies)
Segment | COMMISSIONS OPEN (@segment1zone2.bsky.social) reposted
Believe it or not, I do stuff that's NOT music! For those who don't know, on SMWC's last Summer C3 event, I showed off a tiny demo of my new hack, "More Super Mario World". Since then, there has been some changes to the demo levels, and this is one of them! Now it has some new music and effects.
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
You're right haha. When I first made this, people questioned if it was even possible to apply it in a level. So gbreeze came around and proved it possible, and very greatly so. Thank you!
koopster π’ [asm comms open] (@koopster.bsky.social)
One of my favorite creations for sure, "Terraria" water, granted me a pretty nifty placement in the Mad ASM Scientist contest back then. "Terraria" because I thought draining mechanics would be way too hard :P #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Look at that man float
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Thank you!!! π
koopster π’ [asm comms open] (@koopster.bsky.social)
Big Boo but he mastered occult arts this time #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social)
Hi! I'd like to announce I'm kicking off ASM commissions. From simpler stuff, to bosses, to general assistance with your hack, I'm eager to help you out! For further details: pk.muncher.se/commissions/ My portfolio is on that page, but I try to keep this account posted on my stuff too π
koopster π’ [asm comms open] (@koopster.bsky.social)
Touhou hours (hard) #smw #romhacking Actually made it on the first try during recording, talk about a gamer
koopster π’ [asm comms open] (@koopster.bsky.social)
Touhou hours (lite) #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Average Bomberman enemy animation
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
You can try your luck of course. Maybe I'll like your idea
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Hi!
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Walking and shell graphics are by wuffalo! Don't know his socials :(
koopster π’ [asm comms open] (@koopster.bsky.social)
Third and last of the koopalings I've done so far, pipemaster Wendy. I've done a bit of balancing since I first designed her, but she is meant to be pretty difficult to deal with. Only 4 to go, I wonder what I can come up with! #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
You should go give it a shot right now! Here: smwc.me/s/40149
koopster π’ [asm comms open] (@koopster.bsky.social)
Have you seen xMANGRAVYx's latest drop? If not, you should! Castlemania II is a short and sweet hack I was happy to contribute with coding-wise, in smaller and slightly bigger things. You'll see my work by the end of stage 2 when you meet Denise, a menacing fire-throwing fish! #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Thank you so much! π Been trying to get back the drive to make more of it
sio (they/them) (@siokedelic.bsky.social) reposted
Another bunbun 4 segment in the works :) I had originally designed a much longer segment, but I think this one will succeed as a simpler rendition that also uses the idea better! Just need to get stuff lined up at the end :)
koopster π’ [asm comms open] (@koopster.bsky.social)
After an intense bullet level, you'd think a goal post awaits you. But I made the hack, so... #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social)
That was Roy* :P Anyway, ~here's~ Morton, who puts on a tougher battle than his brother. Fun fact, those two are the same sprite with a different extra bit! #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
:(
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Yo, super nice work with them! Love the resprite, too π
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Get them here: smwc.me/s/35110
koopster π’ [asm comms open] (@koopster.bsky.social)
Apparently those guys are from some new Mario game. And for you kaizo people, Hoppycat gates when? #smw #romhacking
koopster π’ [asm comms open] (@koopster.bsky.social)
A non-mode 7 rendition of Morton I created a few years ago. Simple, but I think it's pretty fun My goal is to make my own spin at each of the bosses for my personal hack and eventually release them #smw
koopster π’ [asm comms open] (@koopster.bsky.social)
In the next days I'll [try to] bring my old stuff over to this account. My Twitter account had some fine engagement but I don't wanna go back there...
koopster π’ [asm comms open] (@koopster.bsky.social)
The fun's OVER #smw
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
I am so ready
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Get it here: smwc.me/s/39028
koopster π’ [asm comms open] (@koopster.bsky.social)
I dunno if there's even a demand for this - probably not, considering it's been 25 years and this hasn't ever been done to my knowledge - but I made a little patch that lets you have a lot more turning blocks at once. Sorry zip fans #smw
Kevin (@kkevinm.bsky.social) reposted
Updated my custom OW paths patch to allow to make Mario go behind "foreground" tiles at will, which is useful for paths crossing bridges and such. While I've used this trick in the past, it was implemented in a deranged way, to which this is a much more user friendly alternative. smwc.me/s/38846
burningloaf.bsky.social (@burningloaf.bsky.social) reposted
Slight progress on this also
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
πβοΈ
koopster π’ [asm comms open] (@koopster.bsky.social) reply parent
Same here π I now feel compelled to deliver something...
burningloaf.bsky.social (@burningloaf.bsky.social) reposted
A bit more touch ups not much else added from last time but i thought i should post it here either way #smw
HaruMKT / Tabbyvalanche (@tabbyvalanche.com) reposted
I've been spending my time studying and learning more about pixel art, using it to Great Effect in my smw hack by redrawing the stuff I drew months ago from the ground up (foreground only atm)
Daizo Dee Von (@daizodeevon.bsky.social) reposted
youtu.be/zaCmaNIAVnA See you soon. (Premiering 1:13 PM PT today.) I am covering the title screen an intro in this preview. Collab with @evilguy0613.bsky.social, @wakanamizuho.bsky.social, @nopecontest.bsky.social and @koopster.bsky.social
koopster π’ [asm comms open] (@koopster.bsky.social)
Taking the handle