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Rabbit Hole 🇳🇱 in 🇨🇿 @harmhero.bsky.social

If I look at your early games like Urban Witch Story it's astonishing to see how you progressed in just 5 years! How did you manage to improve your graphic skills so fast? I guess spending days and nights at the drawing board (BTW, aseprite?)

jul 31, 2025, 5:32 am • 2 0

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Postmodern Adventures @postmodernadv.bsky.social

Actually, my pixel art skills when I created Urban Witch Story were the same as those seen in Nightmare Frames. In fact, several of the NF backgrounds are from that period.

jul 31, 2025, 9:17 am • 1 0 • view
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Postmodern Adventures @postmodernadv.bsky.social

In both Urban Witch and Billy Masters, I was looking for a retro 16-colour aesthetic that emulated Sierra's AGI games and Maniac Mansion, respectively.

jul 31, 2025, 9:20 am • 2 0 • view
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Postmodern Adventures @postmodernadv.bsky.social

If I have made any progress, it has simply been in creating backgrounds and backgrounds for my games. I don't usually realise that I am improving until someone points it out to me! 😅

jul 31, 2025, 9:20 am • 3 0 • view
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Rabbit Hole 🇳🇱 in 🇨🇿 @harmhero.bsky.social

Well, keep up the good work! Just finished An English Haunting and before that Nightmare Frames. Also finished the demo for The Dark Rites. Can't wait to get my hands on it when it's released.

jul 31, 2025, 4:47 pm • 0 0 • view