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Literally Suswave @suswave.bsky.social

and when they got the chance to make a sequel off the success of the first, they kept it tight. they were responsible and let it take the time it needed, despite constant demands from feverish enthusiasts. despite self-cynical "gamer discourse" about product, when they toiled at an art. 12/

sep 5, 2025, 6:13 pm • 1 0

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Literally Suswave @suswave.bsky.social

and that art was made better because they could afford more help with crucial flourishes and stretch goals. it benefitted from being in demand — they got preferential placement from platform holders because HK inspired interest. all of that matters — and is credited. ks backers too! 13/

sep 5, 2025, 6:16 pm • 1 0 • view
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Literally Suswave @suswave.bsky.social

I know there's no hope for changing the arc of the discourse. we're already cooked, etc etc. but. I hope you can appreciate that this is, in fact, a big win for a small team, no matter who tries to hijack it for their narrative. 14/

sep 5, 2025, 6:19 pm • 1 0 • view
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Literally Suswave @suswave.bsky.social

please understand that some of us are relieved to see that sometimes, taking your time can be rewarding. making a game that you want to play can be rewarding. working hard at your vision can be rewarding. not even for sales – most of us know we're fucked. but because the game is *good.* 15/

sep 5, 2025, 6:22 pm • 1 0 • view
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Literally Suswave @suswave.bsky.social

it feels good to see the vision. I have no illusions about it happening from a very special (and funded) place. I'll be over the moon if 500 people play our next game. I can't grindset ratrace my way into a position in capital that doesn't kill me. but I want more art in the world. 16/16

sep 5, 2025, 6:25 pm • 1 0 • view
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KT @magicotters.bsky.social

this was a really good read sus! i definitely learned a few things i never even considered. my post was definitely in response to the "rags-to-riches" being pushed by some, and i'll always push back against ceo narratives that obfuscate the truth. HK has reached the unfortunate status of- (1/2)

sep 5, 2025, 6:30 pm • 2 0 • view
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KT @magicotters.bsky.social

being popular enough that gaming nerds will hyperfocus on any negative spin they can, and sometimes i can be guilty of that too, if i feel it's warranted! i may have jumped the gun though. that being said, any behind-the-scenes details is fascinating! and i too want to create one day, so it helps!

sep 5, 2025, 6:35 pm • 1 0 • view
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Literally Suswave @suswave.bsky.social

Hollow Knight literally renewed my love for games and desire to make my own – so over the years I've ended up pretty familiar with their goings-on! I might be a little feisty here, but I do think we can punish ceo narratives better if we dig a little deeper on both the enemy and the example.

sep 5, 2025, 6:40 pm • 5 0 • view