As someone who still kind of misses the original iteration of that fight, even though it's been gone for SO long, I enjoyed this little story. I seem to remember having a similar moment of making the connection to Return of the Jedi.
As someone who still kind of misses the original iteration of that fight, even though it's been gone for SO long, I enjoyed this little story. I seem to remember having a similar moment of making the connection to Return of the Jedi.
I remember getting parties where none of us had knockbacks so we had to get creative - I very fondly remember buggy bullshit with him lmao
I hear that. It's just... not the same when everyone can just grab a random grenade he left laying around right in front of him, and there's no need to coordinate location or utilities or anything. sure, once everyone figured out the trick it wasn't clever anymore but ... it still feels a loss.
Oh, were there no grenades at the beginning? I thought those were always there for groups without knockbacks. I'm just sad he dies like any normal boss now.
I'm fairly sure not, but that they got added within a month or two of launch. Around the time they reworked Ilum to the current model. Old Ilum was both much more frustrating and grand.
Hm, current Ilum wasn't introduced until 2013, so that timeline is a bit off. A few months later the need to knock him down was removed altogether. But it doesn't really matter, was just wondering.
I miss the way that fight original was, too. It was a nice change of pace, and as you say, a nice call-out to RotJ. I like fight mechanics that feels Star Wars-y, such as grappling up the walker in Explosive Conflict.