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Allan Schumacher @allanshoe.bsky.social

Typically this yeah. Basically work with P4V and VS independently. Got burned *hard* on Dragon Age 2 actually by accidentally having a project file checked out (and being inexperienced with P4) in a check in of like 500 .csv files to help out a testing tool. So I am now SUPER sus at VS integration

sep 2, 2025, 10:40 pm • 2 0

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Daniel Zenon Klein @danielzklein.bsky.social

I only now am starting to realize how spoiled I was at both Riot and Respawn where their individual p4 plugins just... worked. I'd have to go copy and move things around in the filesystem before I ever needed to reconcile manually.

sep 2, 2025, 10:43 pm • 1 0 • view
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Allan Schumacher @allanshoe.bsky.social

Epic probably has some (there's a whole bunch of tools to help with syncing/reconciling and whatnot) and BioWare probably got better as time went on. I suppose I probably also just didn't interact with P4 *enough* that it was a huge burden. Or breaking the entire build in DA2 just gave me PTSD lol

sep 2, 2025, 10:45 pm • 2 0 • view
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Daniel Zenon Klein @danielzklein.bsky.social

At League of Legends we said that you're not a designer until you've broken a build.

sep 2, 2025, 11:53 pm • 0 0 • view
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Allan Schumacher @allanshoe.bsky.social

Right of passage for sure (even for me in QA! haha)

sep 3, 2025, 12:04 am • 0 0 • view
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Daniel Zenon Klein @danielzklein.bsky.social

Well in QA it's just called ensuring job security ;P

sep 3, 2025, 12:11 am • 1 0 • view
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Allan Schumacher @allanshoe.bsky.social

Which isn't really an answer. More just an agreement that the integrations are so great I recognize that I need to basically interact with both tools (P4 and VS) independently. 🙃

sep 2, 2025, 10:40 pm • 1 0 • view