This is also a bit insulting to the shows that are doing this kind of work. I've seen the impact TAZ had on Monster of the Week and how so many people are excited about Glass Cannon playing Shadowdark.
This is also a bit insulting to the shows that are doing this kind of work. I've seen the impact TAZ had on Monster of the Week and how so many people are excited about Glass Cannon playing Shadowdark.
It's less 1:1 , I think. And AP has the ability to keep a game in people's minds for weeks, months, etc. A review is a lot more of a spike.
I also think it's audience. My AP is never going to sell out MSG but we get a lot of people who contact us to thank us for showing them how to play this game they already bought that their DnD group won't try. It's also ongoing fallout from WotC torching the fan base over the past few years.
I think some of these takes also come from within an Indie Bubble. D&D torched it's extremely online fanbase but it's still got piles of brand recognition for massive audiences. There's mutual brand benefits to continuing to use it.
I donβt think itβs about insult, itβs about noting that APs are worth MORE than simply their power (or not) to move product β and trying to emphasize (at least I am) that sometimes folks choose what to play on an AP for other reasons. And thank God for that.
Art shouldn't exist just to sell, even criticism should be more about making the art better, not just move units. I'd rather a show use a game that tells their best story than one that will just make a number go up
It's an interesting argument that echoes the "oh I can't run D&D because I'll never be Matt Mercer" that also strikes at the economic inequalities in entertainment.