It's the game design equivalent of being happy that someone cracked a story that's been bugging you for years and being slightly mad you weren't the one.
It's the game design equivalent of being happy that someone cracked a story that's been bugging you for years and being slightly mad you weren't the one.
It didn't make it into the article but I talked about the new legwork rules in terms of competence pr0n and Leverage with the designers.