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Daniel Zenon Klein @danielzklein.bsky.social

Yeah seems like that was a bug embraced by the community that kind of got "tuned" in the sequel but still not pushed on a naive player as a core verb, right? Like we had b-hopping in quake 1 and this isn't that dissimilar

apr 25, 2025, 12:22 am • 1 0

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Ombwah @ombwah.bsky.social

Fair assessment, like the rocket jump. Which opens the (interesting to me) conversation up about design intention vs. player application and "discovered" gameplay which segues into an (even *more* interesting, to me) conversation about how far design should let naive interactions guide ongoing dev..

apr 25, 2025, 4:31 pm • 0 0 • view