avatar
Daniel Zenon Klein @danielzklein.bsky.social

Yup, that's one of the earlier versions of sliding. You had to time your jump input almost frame perfect, right? Before that we had bunny hopping in quake, especially after a rocket boost, where consistently jumping the same frame you land let you maintain higher than max move speed.

apr 27, 2025, 1:08 am • 1 0

Replies

No replies