Can't say I've looked tbh 😁 It does annoy me when the game sets out clear distinction between Fun Quirky and Optimised Deadly, without an easy way for a GM to put their finger on the scales
Can't say I've looked tbh 😁 It does annoy me when the game sets out clear distinction between Fun Quirky and Optimised Deadly, without an easy way for a GM to put their finger on the scales
Yeah, its a nightmare to balance for as a GM. If even one player makes a couple of less effective choices by level 3 and another has picked a couple of really optimal choices (that's ENTIRELY possible to do without knowing or trying both ways) then a strong challenge for one is deadly to the other.