Yeah, just skimming through and the references it is inspired by offer plenty of fodder to add in more horror easily enough.
Yeah, just skimming through and the references it is inspired by offer plenty of fodder to add in more horror easily enough.
Harsh environment, rough-living hard-working strangers, easiness of unexpected death due to accidents or environmental cruelty AND horrible monsters: that's a cool vibe as suggested by the list of influences.
I'll dig through the various books I picked up in this bundle the next few days and see what's what.
I entered an enjoyable monotropic fugue for a few days after I bought the bundles, and printed them all out, stapled and labelled all the packets of pages, made colour-coded li'l card folders for them etc.
(Purple for Rules, Pink for Adventures, Dark Blue for Setting and GM's Screens, and Light Blue for Sourcebooks: I know the multitudes are waiting with bated breath for this information)
It's great to be able to pop a folder into a bag and read it on the tram or the train.
Absolutely, but the majority of the material is about simulating various aspects of commerce, logistics and travel. All useful and kind of cool: the flow-chart provides what looks like an engaging mini-game for such activities. But not very horror-supplying. I am surprised at the lack of a bestiary.
(Yes, there is Alien Breeds, but it's just focussed on a single xenomorph type species, I think).