Honestly wild the Switch version of the Remaster doesn’t have any QOL additions like FF, quick save, etc. just lost 15 mins of progress because my kid wanted to play Mario Kart.
Honestly wild the Switch version of the Remaster doesn’t have any QOL additions like FF, quick save, etc. just lost 15 mins of progress because my kid wanted to play Mario Kart.
I’m playing on the SteamDeck and it may not have Quicksaves, but it does autosave. Which I don’t remember the original doing. A lifesaver considering how often the game crashes. (I managed to fix the crashes I think by downgrading proton)
Ah, Switch doesn't have that... I believe it's based on the Vita version, so perhaps the other console versions have more robust QoL?
Steam also has cheat modes to speed up, always be in overdrive, fill sphere grid, max money, etc. not as polished as the FFVII cheats, and buggy too, but they are there if you want to use them. Speeding the game up stops in combat dialog from triggering for example.
Vibes.
You could tell me this was a scene from Max and Ruby and I’d believe you.
Yuna is so me coded. 😭 I need to make a MTG deck based around her.
Gosh, they're such dorks. And I love Tidus helping Yuna break out of her shell to feel more alive and able to be herself. Some of the best stuff in the game.
FFX is weird because Spira is this decaying world, but its main leisure activity is this physics-defying sport played by hillbillies that would cost a bajillion dollars per match.
This is what it's like living in many cities in America. Everything is decaying and the world is deeply threatened, but hey, there's a brand new mega stadium built for more money than the bottom 50% earn in a decade.
Yeah, but I don’t get the sense wealth disparity is a big part of Spira’s conflict. America is a fabulously wealthy country.
America is an overall wealthy country that still funnels its resources in a stilted way, just as Japan was doing when FFX was written amid the Lost Decade, the Nagano Olympics, and more stadiums to "save" cities. Resources and power are similarly stilted in Spira and seem to reflect those anxieties.
As I recall, a lot of it was specifically a critique of certain sects of Buddhism and Shintoism, particularly the "endless cycles" aspect.
What the hell is an "Abe" anyway?
As I recall, because of how it's written like a foreign word, "Abe" may have meant Abraham, which is often abbreviated to Abe. Abraham, meaning father, fits with the theme of them carrying on Jecht's blitzball legacy.
With how often religious doctrine, including parts of Christianity, are referenced in FFX, it would make sense for Abe to be another one. Each of the names are significant, with Jecht meaning someone "restless and wandering", and his son Tidus being the rising "sun" and hope of Spira.
Sadly not that kinda Abe. But it fits with the themes around these quasi-religious mega structures of sport in a struggling world.
I started playing the re-master and played all the way to the first Blitzball game. I wish there was a way to skip it all, and I know there is no way to get all the ultimate weapons without doing it, but I just can't find the motivation. It was the oddest choice and X's biggest weakness I think.
Right? It’s so clunky, the camera is awful, and having mandatory games is a bummer. At least you don’t have to win that first one…
I didn't enjoy it at all, and basically only played as much as I had to. Shame too, because you need to win the tournament to get Wakka's ultimate weapon iirc.
Yeah, this. It was super tragic the first time I played X, because like you I just did what I had to and spammed the X button during anything Blitzball. It wasn't until after I had Luna's weapon (those lighting bolts though, right ;) that I learned I was locked out of Wakka's.
I mean have you seen the sports stadiums we pay for?
Do not go gentle into that good night. Fuck it, we ball.
They seem arranged... Wrong. I'm going to choose to believe you've misinterpreted.
I really struggle to connect to X’s story/characters (then and now) because of the overwhelming sense of uncanny valley. It’s fundamentally a 32-bit era RPG, requiring the player to process abstraction into more palatable narrative experiences and emotions, but it doesn’t have the tools it (cont.)
Fwiw the faces in the remaster seem super broken compared to the PS2 original. Not sure why there’s such a downgrade but they’re noticeably less expressive than they are in the original version, which is a shame.
Thanks, yeah, I played the OG at release and recently revisited it before settling on the remaster version. Changes to facial expressions don’t really solve these larger uncanny valley issues predominant in this generation of game, though.
At least the remaster’s soundtrack is super pleasant in a few places!
Hell yeah. The OG and rearranged soundtracks are incredible. As someone else said, that along with the tropical setting alone are enough to compel me to replay the game.
when my imagination has room to fill in the gaps, that's when it feels really real.
this is SO speaking to me. I actually yearn for more abstracted art/character designs in games. it feels totally relegated to indies now and I really think something's been lost in the big studio space since everything has obsessively chased realism.
I can see your point here but to me I do think the voice acting - say in this scene - pulls me through it. Also to be fair the sense of wonder in the graphics at the time (Less now obviously). Oddly fwiw I had the same uncanny valley issue with Clair obscur’s faces?
Everybody’s face in Clair Obscur looked 15% too big for their head.
It was the mouths for me. Lune looked like she intentionally had buck teeth (or played hockey) and while I shouldn’t judge that, it looked….wrong
needs to pull it off effectively. When I can see the pores on Auron’s face, my brain has a level of expectation that that character act more naturally human. Older games leaned into abstraction, making 8- to 32-bit RPGs closer to theatre than film, but as that abstraction falls off (cont)
To be fair, as far as Auron's pores and many of those details, they were originally designed lower res for CRTs, and I think the classic version played that way is helpful to the designs and this uncanny valley. Plus the HD upressed models took away some of the stylized heart and does FFX no favors.
I think it got a LOT better with FF12 where the characters were both more stylized and better animated.
Yes, they really made vast improvements in this regard in 12. The remaster holds up beautifully, and the original on a CRT is a delight because it understood how to work within the limitations of the hardware, etc.
Also, just the scene direction in general is a lot better in 12—and that's something that comes with experience in the years between the two releases. I keep reminding myself that FFX came out less than a year after FFIX, so it's really building off those 32-bit RPGs.
I’m less likely to fill in the blanks for mechanically unsophisticated animations and voice acting. When games looked like games, it was fine, my brain filled in the gaps the same way it does when I read a book or watch a play, but as visual fidelity increases, it expects to do less work— (cont)
The voice acting in X is bad… Like really bad… Even people who are experienced voice actors in it seem to have somehow forgotten how to act…
like film. FFX was released at that weird transitional period where the experience/horsepower/tools to make realistic human actors, and I think we were generally better off with more abstraction. It’s far better now, but even FFXVI had a lot of awkward canned animation dialogue. (cont)
Ultimately, as a heavy reader since before grade school, and not much of a TV/film guy, I think my brain craves abstraction and wants to be an active participant in the art I consume. So when something like FFX exists in that no-man’s-land of uncanny valley, it’s really off-putting to me. (cont)
I keep buying them, but Square has never shipped a game that wasn’t majorly stymied by this problem. I wish they would take this note tho! I really want to like their stuff, but some of these cutscenes are ROUGH. Like, who was KH3 for? Certainly not adult humans or kids who like cartoons.
this has always been my biggest gripe with X.
I’ve never played this game (apart from a couple hours in high school, 25 years ago. Coincidentally, I bought the PS3 remaster today. Did I make a mistake?
It's fantastic, if not always for everyone. Its setting is distinct and gorgeous, and the characters are huge memorable dorks. Personally, while snippets of it can be easy to meme on, FFX put even more life into me when I was younger, and it's well worth appreciating, especially in these hard times.
No! It’s a good game, even if it’s not always to my tastes. I wouldn’t replay something I didn’t like on some level, and a lot of people LOVE it.
FFX is brilliant and also, at times, hilariously bad But also brilliant You've just gotta tough it out through the first 45 minutes or so and roll your eyes every time Wakka speaks
Peak Graphics (tm).
You are making me want to dive into this game again.