blankly, without shade — decks are value synergy machines that take ~10 game actions per turn. every card is three cards. just unrecognizable to me as standard.
blankly, without shade — decks are value synergy machines that take ~10 game actions per turn. every card is three cards. just unrecognizable to me as standard.
The amount of triggers in the game is overwhelming
I can’t count the number of times I’ve crashed Arena because I had too many triggers on the stack
in my headcanon there was a tweet from a pauper player about not holding removal for a better threat or more advantageous board state which made me go to several people "see! see it's real!." the change to combat priority might have done me in because that rule otherwise just falls out of the design
Something I’ve observed in the modern game is this annoying thing where people have a redundancy of removal in their decks now. Usually in Brawl on Arena I’ve noticed they hold removal for my Commander even if there’s better targets. Makes the game almost unplayable.
It was a much better game when most cards did one thing.
This. As predominantly a Commander player because that's all there is to play, I miss the days of Modern where your deck was razor sharp and pin-point focused.
then again, commander is the standard, so sometimes circles square themselves.
As someone who has only played for a year,I actually really enjoy the number of actions that cards enable. Yes, Vivi bad, but the decision tree is really fun to navigate when you remove the broken shit.