Strategy games are supposed to be mostly immune to that effect though. The entertaining bit isn't on moment-to-moment decision-making and expression of skill but instead thoughtful reasoning in order to defeat the other player, over the long-term.
Strategy games are supposed to be mostly immune to that effect though. The entertaining bit isn't on moment-to-moment decision-making and expression of skill but instead thoughtful reasoning in order to defeat the other player, over the long-term.
If your units can walk most of the time between shots, you can still kite, and I recall "dragoon dancing" (which was some combination of kiting and just rotating out damaged units to recharge shields) was a thing all the way back in the original Starcraft.
Some games also integrate it as a core part of the game. For example, AI War has a whole auto-kite configuration thing so that most ships try to stay near the edge of their range. (In practice, this sorts your fleet by range and pushes stuff out in attractive concentric rings if it's fast enough.)