I mean like in general there's a pattern in DnD stuff where either lawful or chaotic kinda suffers, not talking solely about WotR
I mean like in general there's a pattern in DnD stuff where either lawful or chaotic kinda suffers, not talking solely about WotR
Maybe it's because I'm normally playing a Chaotic Good sorcerer, but I never noticed this issue in other D&D games (aside from the Evil choices, which are usually awful). WotR requires you to hold alignments for certain purposes, so maybe it just stands out more.