Yup. I remember back in the 80s there was this ridiculously hard game on the NES called Contra and we all lost our fucking minds when we found out there was a code that gave us 99 lives.
Yup. I remember back in the 80s there was this ridiculously hard game on the NES called Contra and we all lost our fucking minds when we found out there was a code that gave us 99 lives.
Wait, I thought we were talking about accessibility options, not cheat codes?
Are the two mutually exclusive? People bitch about difficulty settings and accessibility features making games "too easy." Those are the same people who used the Konami code, or Power Overwhelming in StarCraft, or Rosebud in the Sims.
The 3rd and 4th generation of consoles were notorious for difficult games, many of which weren't merciful enough to even have passwords, let alone built-in cheat codes. For many gamers today, including the ones in question, these games need an external save feature to be playable at all.
Interesting because I recall the NES being one of the first consoles to have backup batteries in their cartridges allowing for multiple save files in games like LoZ. Mega Man games, Castlevania games, all had passwords. Bubble Bobble had passwords.