avatar
Kim's in need of a job @iibo.games

So at the start of Half-Life: Blue Shift there's this really cool train crash. I had a discussion about this in a gamedev server where we were trying to determine how this was done. There's nothing in the game files to suggest it was an animated model, so I decompiled the map to check it out and...

Video thumbnail
apr 8, 2025, 10:56 am • 1,348 223

Replies

avatar
andreasng____ @andreasng.bsky.social

Let me guess before reading. It's doors.

apr 8, 2025, 8:10 pm • 0 0 • view
avatar
Kim's in need of a job @iibo.games

it's not *mainly* doors but i would not be surprised if there were at least one door in there somewhere

apr 8, 2025, 10:24 pm • 1 0 • view
avatar
Ben ☺️ @getlefty.bsky.social

That's sick. Like the helicopter crash in the Pripyat level of Call of Duty 4 cool.

apr 8, 2025, 1:50 pm • 9 0 • view
avatar
mzov_jn @mzovjn.bsky.social

Goldsource somehow being able to do significantly more complicated sequences than fallout 3 with significantly less hackiness is so funny Like damn they just did a func train and made that shit animate, no bullshit whatsoever

apr 8, 2025, 1:12 pm • 92 2 • view
avatar
june gloom @junegloom.bsky.social

it really speaks to the versatility of idtech 2.

apr 8, 2025, 5:22 pm • 10 0 • view
avatar
A. J. Stoin @andystoin.bsky.social

"Now, about that beer I owed ya!" 🍺

apr 8, 2025, 9:14 pm • 21 0 • view
avatar
NoDr. Michiel 🇳🇱 NoPhD. @michiel3282.bsky.social

It looks amazing ngl

apr 9, 2025, 11:09 am • 0 0 • view
avatar
morph01.bsky.social @morph01.bsky.social

I haven't played Half-Life since 2009. Is it still playable on Windows 10/11?

apr 9, 2025, 3:55 am • 3 0 • view
avatar
GamemodeCat @gamemodecat.bsky.social

I played it through steam just fine, last year on Windows 10.

apr 9, 2025, 7:09 am • 1 0 • view
avatar
Michael @tactical-grace.bsky.social

The bigger issue might well be your GPU. If you have an NVIDIA 50 series card it could run like garbage.

apr 9, 2025, 1:34 pm • 0 0 • view
avatar
Kim's in need of a job @iibo.games

I'm gonna be real I don't think a 50 series card is going to have trouble running a game from 1998

apr 9, 2025, 1:52 pm • 0 0 • view
avatar
Michael @tactical-grace.bsky.social

You'd be wrong then. gamersnexus.net/gpus/nvidia-...

apr 9, 2025, 2:17 pm • 1 0 • view
avatar
Michael @tactical-grace.bsky.social

And it appears not just to be PhysX stuff that becomes a major issue, either. Other issues are beginning to crop up, and the further down this path NVIDIA goes, the worse it will get.

apr 9, 2025, 2:18 pm • 0 0 • view
avatar
Obsulete @obsulete.bsky.social

NVIDIA has gotten so large that they just don't care anymore.

apr 9, 2025, 5:00 pm • 0 0 • view
avatar
Kim's in need of a job @iibo.games

ok but HL1 runs great on integrated graphics chips these days anyway, and it doesn't rely on anything special that NVIDIA could take away, so i don't get what you're trying to say here.

apr 9, 2025, 2:38 pm • 0 0 • view
avatar
Kim's in need of a job @iibo.games

I've hidden some entities for clarity, but as you can see the entirety of that fucking beautiful near 360 flip the train does, with all the barrels and crates flying everywhere, was manually figured out by a level designer at Gearbox. Wonderful!

The 3D view from a video game level editor for the previously described scene. The editor objects depicting the path the train takes, as well as those for the objects which go flying when hit by the train are visible.
apr 8, 2025, 10:56 am • 628 51 • view
avatar
That Spotted Lion @zerkydevore.bsky.social

Woah. That's pretty wild

apr 8, 2025, 11:35 am • 1 0 • view
avatar
🌷 Vesper 🌷 @lillet-blanc.bsky.social

This is like the Hammer equivalent of animation keyframes lol

apr 8, 2025, 11:25 am • 2 0 • view
avatar
Maestra Fénix @maestrafenix.bsky.social

By the time BS rolled around, Gearbox had mastered logic setups (the rest of the lift crash is equally impressive) Then again the tight deadlines drove the level designers to almost insanity, as in several setups across the game, the entity names reflect the mental state of the creator at that time

apr 8, 2025, 11:32 am • 76 8 • view
avatar
blakeopaque.bsky.social @blakeopaque.bsky.social

RANDY!

apr 8, 2025, 12:54 pm • 0 0 • view
avatar
Notewell @itsnotewell.bsky.social

I mean the lack of an I/O system does that to me, too.

apr 8, 2025, 12:11 pm • 5 0 • view
avatar
Red @redbr34.bsky.social

Its the main reason I didn't continue mapping with goldsrc ☠️

apr 8, 2025, 4:03 pm • 2 0 • view
avatar
Maestra Fénix @maestrafenix.bsky.social

I'm not touching the master system ever again Multi_managers seem "easy" to understand and work around, but when one starts working with multisources? That's where the insanity begins

apr 8, 2025, 12:25 pm • 2 0 • view
avatar
Kim's in need of a job @iibo.games

(this post was adapted from something i originally posted to cohost and tumblr in 2023. hope you enjoy!!)

apr 8, 2025, 10:56 am • 194 1 • view
avatar
Umbra💛🤍💜🖤 @umbrapsv.bsky.social

I used to follow you on cohost! Glad you're over here too. I miss cohost so much ;_;

apr 8, 2025, 7:15 pm • 5 0 • view
avatar
Keggydoodles @keggydoodles.bsky.social

Man, this brings back memories..I used to do a lot of amateur level making in Gold source, even made a macinina or two...so neat seeing that again

apr 8, 2025, 3:14 pm • 10 0 • view
avatar
Graff 🐝 @grafight.bsky.social

hell yeah rotate dat func_tracktrain

apr 8, 2025, 11:29 am • 3 0 • view
avatar
schnedwob @schnedwob.bsky.social

are those all just a bunch of elaborate path_tracks? that's awesome.

apr 8, 2025, 12:33 pm • 0 0 • view
avatar
Ecterynka 🌱 @ecter.bsky.social

Looks like a predecessor to that bridge collapse in HL2:Ep2 and relaxation chamber crumbling in Portal 2. In both cases (according to in-game dev commentary) they ran physics calculations and baked paths into the map / model animation like this.

apr 8, 2025, 2:46 pm • 0 0 • view
avatar
Kim's in need of a job @iibo.games

this isn't even remotely similar tho

apr 8, 2025, 2:51 pm • 2 0 • view
avatar
Ecterynka 🌱 @ecter.bsky.social

Oh! Sounds even cooler, then!

apr 8, 2025, 3:03 pm • 0 0 • view
avatar
LN1995 @ln1995.bsky.social

This must've been a pain in the ASS to key by hand back in 2001

apr 8, 2025, 11:13 am • 8 0 • view
avatar
Maestra Fénix @maestrafenix.bsky.social

It gets "better"! Since they had to deal with tight map limits for perf, that meant that for any rotated brushwork, they had to make them first func_door_rotating, and then tell them to open and rotate the degrees desired (due to the way BSP makes cuts in GS) Certainly we have gone long ways since

apr 8, 2025, 11:46 am • 20 0 • view
avatar
Kim's in need of a job @iibo.games

that's wild

apr 8, 2025, 11:47 am • 3 0 • view
avatar
Tony D'pizza @tonydapizza.bsky.social

I attempted something similar with an elevator in source, didn't look nearly as cool as this though.

apr 8, 2025, 6:28 pm • 0 0 • view
avatar
Verdant Keeper @historyofallages.bsky.social

I'm pretty hands-on with hardware when it comes to computers. The software side of things drives me bonkers. I wouldn't even have thought about this while watching, let alone know where to start. Much respect.

apr 8, 2025, 4:53 pm • 1 0 • view
avatar
Teresa Palomar - Your Trans Matriarch @teresapalomar.bsky.social

The General with Buster Keaton. The most expensive stunt in all of silent film. (If you don't want to watch the whole thing, the bridge collapse/train wreck starts at about 7:30. www.youtube.com/watch?v=A93e...

apr 8, 2025, 5:49 pm • 2 1 • view
avatar
⛩ Niku Nakajima ⛩ 🔜 MATSURICON @nikuneko-b.bsky.social

Oh hey didn’t you used to make tf2 maps? I think I remember you!

apr 9, 2025, 6:17 am • 0 0 • view
avatar
John Austin @thesameperson.bsky.social

They sure don't make games like they used to. What a classic! "FREEMAN!!!" - Panicking Scientist

apr 8, 2025, 2:31 pm • 13 0 • view
avatar
Fuls @fulsy.bsky.social

Shit like this is why I love viewing a game's stock campaign in the editor. I'm sure the logic entity tree that sequences all this is beautiful too.

apr 8, 2025, 8:57 pm • 14 0 • view