20 bucks is perfect, they could've easily charged double and I wouldn't have blinked paying it, but they didn't.
20 bucks is perfect, they could've easily charged double and I wouldn't have blinked paying it, but they didn't.
No crunch, no employee churn, no price gouging, and it's going to be the biggest hit of the year. Man, it's almost like all the triple-A truisms of videosgame are complete bs.
Regular people prices! It's like they actually want as many people as possible to play their game??!
My only criticism is that as Aussie devs I wish they released on the 4th here!
I hate living in the future! Except when it means I can get a physical release early lol.
My feelings exactly. $20 is so wonderful to see, even knowing I wouldn't have had a second of hesitation at $40.
Wooooooow
honestly i think they've spent so much time on this it probably should be $40, but I'll take that energy and buy a second copy for someone else instead
$20 is WILD for a game that's been as highly anticipated as this. This shows they have 100% confidence in their product. I hope they make back all their money back and more
I like to imagine like the guys getting out of a cave after months of no seeing natural light and announcing this and then getting on the internet and saying: "70 bucks for a game? How long we where developing this?" *pans out and is basically the most generic distopian scenario*
I think they're banking on it doing labron numbers and it very likely will.
It's very cool of them, I was expecting 35 at least.
WHAT?!?!?! only $20?!?!?!?! I might be able to afford it?!?!?!?! I was expecting like, $60
It's almost like they know that by making their game more affordable more people will buy & play it, and it's at a great price point that lots of people will be able to gift copies 🤔 More game publishers could learn from the fact there's more people with less money, than there are rich gamers
I'm not all "Never pay more than $20 for a video game", even if Monkey Island is one of my favoutire games ever But I do believe that by making games more affordable you end up with a far greater player base that does better for the game & public support long term than pricing people out of playing
Couldn't agree more. I think this helped Dwarf Fortress when it appeared on Steam. The years of good will that had been built up between the developers and the fans definitely helped, but affordability also likely helped push sales even further.
Minecraft spent years becoming one of the most popular games of all time because it had an incredibly affordable entry point and zero monetisation for a long time What it became...yeah, that's an example of what the games industry does But affordable games = greater word of mouth
Ughhhh, I haven't even gotten myself unstuck in the first game yet... Damnit.
They fully know this thing is gonna sell like 2 million copies by Christmas.
By Christmas? By the end of the week, hell probably the end of launch day.
I originally had written 4 million but I thought I'd go with the safe bet.
i give them an hour its like indie Kingdom Hearts III
I honestly think the only obstacle to them selling 5 million by the end of launch day is the sheer popularity of its release probably breaking Steam for a few hours.
:O Wow that is indeed cheap. Its too bad I am utter crap at games like this (my reflexes are dreadful you see) because I would pick it up otherwise. Oh well I can always maybe gift it to someone that wants it but doesn't have any monies to buy video games right now.
Steams admin team....
Oh wow
My market research shows that 20 is a good price for a good indie game. 25 and you cut your sales in half. Even with the discounts.
I fully anticipated paying $40 for this. Team Cherry is so good to us. 😭❤️