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S/Y MyHappyPlace actual @svhappyplace.bsky.social

24 actually, The Panavision Silent Reflex, arguably the most [ab]used motion picture camera on the planet, could switch between 24 and 25 FPS. I don't think anyone ever accused panavision of flicker

aug 1, 2025, 6:09 pm • 2 0

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Harry @choyouse.bsky.social

Well I can definitely see the difference between 24 and 120

aug 1, 2025, 7:01 pm • 1 0 • view
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VVizard @arcvvizard.bsky.social

It's actually quite cool, your eye physically only sees so many fps but all the data is still there and your brain is able to process the extra information. High fps in a video game gives the brain more information, if you you were to compare 30fps to 240fps, it would be a like a drawing to a photo

aug 2, 2025, 10:43 am • 1 0 • view
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Harry @choyouse.bsky.social

Also, in a film, we dont control the camera movement. There is a natural motion blur. But in the game, when we want to look around or shoot something that moves, the aim stutter messes up everything.

aug 1, 2025, 7:06 pm • 1 0 • view
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Harry @choyouse.bsky.social

Besides, for a million years, humans did not evolve on relying on eyesight that only registered anything that moved 30 fixed points in space in a second to aim, with an arm that only moved 30 fixed points in space in a second.

aug 1, 2025, 7:08 pm • 0 0 • view
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S/Y MyHappyPlace actual @svhappyplace.bsky.social

Do you really WANT to know the sampling interval of most guided munitions IRL? I can tell you what it ain't for a mach 0.7 harpoon missile: much more than one sample a second. It's a poor workman that blames their tools.

aug 1, 2025, 7:50 pm • 2 0 • view
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Harry @choyouse.bsky.social

Humans did not evolve that way was my point, good sir. And that still stands

aug 2, 2025, 2:28 am • 0 0 • view
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S/Y MyHappyPlace actual @svhappyplace.bsky.social

nothing evolved that way, because it's an incorrect model.

aug 2, 2025, 2:32 am • 0 0 • view