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Tim Clare @timclare.bsky.social

For what it's worth, a tabletop writer who talks about game components or mechanics or strategy is engaging just as deeply with the game as someone who writes about theme or history or uses a game as a jumping off point for a personal essay. Tactility *is* the game. Colour is the game. Sound. Smell.

aug 28, 2025, 6:11 pm • 116 12

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Mark Rohtmaa-Jackson @markrohtmaajackson.bsky.social

Smell. Oh the smell. An unforgettable and immersive part of my early board game experiences. In some cases, more charged than the gameplay of the individual games.

aug 28, 2025, 10:46 pm • 2 0 • view
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Danny Devito's Goblin Lovechild @aylwin.bsky.social

I wish more people would right about those things, I was really after some writing on how the mechanics of board games can be experienced as aesthetic through play a while ago & just couldn't find anything.

aug 28, 2025, 6:13 pm • 4 0 • view
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Martin Griffiths @qwertymartin.bsky.social

I recommend The Beauty of Games by Frank Lantz

aug 28, 2025, 7:06 pm • 2 0 • view
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Danny Devito's Goblin Lovechild @aylwin.bsky.social

Nice - thanks, the blurb had me at aesthetics of thought. I'm now midway through a year off from looking at anything academic but that's exactly what I wanted and I'm kind of glad it's only been released now cos i get to enjoy it as leisure rather than 'research'.

aug 28, 2025, 7:32 pm • 2 0 • view
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Martin Griffiths @qwertymartin.bsky.social

It’s a short, fun read too.

aug 28, 2025, 7:48 pm • 1 0 • view
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Da Gopher @dagopher.bsky.social

I play games to make interesting decisions and occasionally to attempt to pound people into the ground. I prefer games that have a theme / setting / whatever that at least somewhat interests me. Beyond that. I don't care. If I really like the game I might bling it out for the hell of it.

aug 28, 2025, 7:26 pm • 2 0 • view
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Tim Clare @timclare.bsky.social

I love theme. I am a theme guy. I am also autistic. & human. & sweet Satan am I bewildered when people create this odd hierarchy where the art & the culture are all instantiated in theme, & not the rattle of a dice box, the clatter of warri seeds in wooden hollows. It's bizarre.

aug 28, 2025, 6:14 pm • 24 0 • view
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Andrew Jackson Lynch @whatsforlynch.bsky.social

HABA's oversized bright yellow boxes sound like play and that's half the reason why HABA games are great.

aug 28, 2025, 6:25 pm • 1 0 • view
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Andrew Jackson Lynch @whatsforlynch.bsky.social

Yes I am paraphrasing my own review of a HABA, no I will not apologize, it is the truth.

aug 28, 2025, 6:25 pm • 1 0 • view
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Tim Clare @timclare.bsky.social

People joke about wanting to eat the pieces in Azul. We've all felt the reassuring heft of the jewel chips in Splendor. These are not ancillary details! They *are* the game. How they inflect your experience & interactions is the game. These aren't lesser aspects of the art.

aug 28, 2025, 6:21 pm • 34 1 • view
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Tim Clare @timclare.bsky.social

I feel like the elevation of theme to the top of the analytical pyramid is evidence of literature envy, basically. A feeling that literary criticism is the model & maturity in the field of tabletop criticism equals engaging with the most explicitly book-like (& grown-up) elements.

aug 28, 2025, 6:25 pm • 25 0 • view
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Tim Clare @timclare.bsky.social

I have politely but immovably disagreed with self-styled purists who assert the only true games are folk abstracts. Nonsense. I love the historical undertow driving Joraku, the gut-wrenching stakes & rich texture of Votes for Women, the cutting satire driving you to armageddon in Twilight Struggle.

aug 28, 2025, 6:30 pm • 15 0 • view
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Tim Clare @timclare.bsky.social

Theme is the juice & where no explicit theme exists humans have always imagined one - hence Senet boards gradually acquiring more religious iconography across the centuries as players imagined a journey to the afterlife in a formerly abstract race. It's so important. But not *supremely* so.

aug 28, 2025, 6:34 pm • 14 0 • view
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Tim Clare @timclare.bsky.social

I get the continual impulse to perform intellect as a kind of adult alibi for play. Engaging with explicit theme is our most direct, point-to-point route for producing criticism that looks intelligent & rigorous by the received standards of academia. But alone, it's incomplete.

aug 28, 2025, 6:42 pm • 16 0 • view
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Tim Clare @timclare.bsky.social

I feel very vulnerable when I write about games as I actually experience them, rather than the more detached, objective mode I adopt for most of my reviews. My actual true game experience reads like I'm tweaking off trucker crank. Every sensation is magnified. Every dice clatter a Vince McMahon meme

aug 28, 2025, 6:49 pm • 13 0 • view
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Tim Clare @timclare.bsky.social

If tabletop games were *only* a dry interrogation of theme, they would hold no interest for me. Ditto with ttrpgs. What is the embodied, 360 degree sensory experience of play? Not our post-hoc stories about it, which can read suspiciously like forelock-tugging justifications.

aug 28, 2025, 6:51 pm • 8 0 • view
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Daniel Wüllner @hinschauer.bsky.social

I disagree. Board games have been mere playthings and toys for too long. Sure, I love/hate my Uno as the next fellow, but if the marriage of theme and mechanics challenges my perception, like Watergate did, I am all in. Why are we so afraid that our beloved hobby might be appreciated publicly?

aug 29, 2025, 6:00 pm • 0 0 • view
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Tim Clare @timclare.bsky.social

I don't understand how this is a disagreement with what I'm saying.

aug 29, 2025, 6:02 pm • 0 0 • view
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Tim Clare @timclare.bsky.social

Not to get all Marshall McLuhan about it but you can't extract meaning like a tooth from systems & production & community & the snap of a linen-finished card as if the art survives in theme alone & isn't an emergent property of all these elements working in concert.

aug 28, 2025, 6:56 pm • 11 1 • view
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Tim Clare @timclare.bsky.social

I love games that make me think, that implicate me & spark thoughts & make me head off afterwards to learn more. I also love rolling acrylic polyhedrons & smelling the ink on Magic cards & flipping the tiny cardboard tokens in Twilight Struggle as control of a country shifts. These are indivisible.

aug 28, 2025, 7:02 pm • 14 0 • view
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Trombyl Bombadill @davidstillberg.bsky.social

Yes! Mechanics create the reality that theme lives in. They're inseparable. Stats are flesh, the dice God.

aug 28, 2025, 6:22 pm • 2 0 • view
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Trombyl Bombadill @davidstillberg.bsky.social

(And of course, abstract games are forms of human expression too, and thus art.)

aug 28, 2025, 7:29 pm • 1 0 • view
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Daniel Wynter @boardgamefeast.bsky.social

I don't think one approach is inherently better but I do think how we talk about games has become incredibly skewed in one direction. Even in just talking about components, reviews tend towards surface level descriptions rather than the breadth of experiential tactility that you describe here.

aug 28, 2025, 7:08 pm • 3 0 • view
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Just Coasting @justcoasting.bsky.social

I would argue sometimes it is hard to go beyond surface level critical thought because when we talk about theme and its attachment to its mechanisms in a game, we have to judge if there was actual intent to marry both to fit its subject matter or it was just convenient to use the theme as dressing.

aug 28, 2025, 8:17 pm • 0 0 • view
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Tim Clare @timclare.bsky.social

Well, we're sometimes a bit limited by potential outlets & finding a receptive audience. Longform was one way I tried to get round that.

aug 28, 2025, 7:50 pm • 3 0 • view
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Wyrd Science Magazine @wyrdscience.bsky.social

I suspect this has a lot to do with fatigue over the kind of critic proof massive box stuffed full of plastic that takes in the gdp of a small nation on Kickstarter

aug 28, 2025, 7:23 pm • 0 0 • view
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Daniel Wynter @boardgamefeast.bsky.social

Shame about the reviewer who did a live reaction to the last zombicide campaign. Some say they're still scrolling to this day.

aug 28, 2025, 7:51 pm • 1 0 • view
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Tim Clare @timclare.bsky.social

I'd like to see a Button Shy edition of Zombicide

aug 28, 2025, 7:52 pm • 1 0 • view
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Adam @ Punchboard @punchboard.co.uk

I love the not obvious tactile things too. Spirit Island for instance. 'good' pieces are smooth, wooden and rounded. Invaders are sharp, angular, plastic pieces. Tell me you don't want to stuff your hand in a bananagrams bag and fondle the tiles and I'll call you a liar.

aug 28, 2025, 8:05 pm • 4 0 • view
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Tim Clare @timclare.bsky.social

Wanted to & repeatedly did! They're so smooth!

aug 28, 2025, 8:06 pm • 3 0 • view