RAW data files are easy to read as data by design. I'd read it as RAW into a chunk of memory, and create a Texture2d from it in code with whatever bit depth you want. But it depends on what exactly you want to do?
RAW data files are easy to read as data by design. I'd read it as RAW into a chunk of memory, and create a Texture2d from it in code with whatever bit depth you want. But it depends on what exactly you want to do?
This is definitely not true for camera raw data. It will be bayer-gridded, missing white balance and other post-processing, and generally be a real pain to work with. It is not like "raw RGB data" at all.