And really, even those could be philosophically acceptable in some narrow circumstances where having a human do it wouldn't be viable (outside of the inherent issues with art theft in the training phase and heavy resource use.) For example...
And really, even those could be philosophically acceptable in some narrow circumstances where having a human do it wouldn't be viable (outside of the inherent issues with art theft in the training phase and heavy resource use.) For example...
...imagine a monster collector game where you can breed monsters to get a hybrid. Hire an artist who knows your plan, have them draw your original generation. But using AI to gen your hybrids means your fifth generation Mon can have the traits of all 62 of its ancestors reflected in its sprite.
It just wouldn't be viable for an artist to hand make more than maybe one generation, although I could imagine a system where monsters were modular and certain parts were dominant/recessive traits and that's how you did hybrids if you wanted to build something without AI.
That is a neat example. Yeah, the current iterations that are used by people have glaring issues but I can absolutely see a useful and ethical use under certain circumstances. It just would require a lot of hard (paid for!) work and strict limitations and I think corporate greed prevents a lot