it's scaled based on the character's/item's power level
sudden Cubivore reference amidst all the nintendo characters was a deep cut i was not expecting
Eternal classic.
ADHD trap
Can anyone explain how it works??
I assume it's a principle similar to the Family Feud TAS, where the game has some leeway built into the system and is only looking for things that *could* be the answer it's looking for.
Good ol' Art Academy TAS
The new version of that classic SNES Family Feud TAS run
one of the GOAT TASes