I'm uncertain how I'm gonna avert the "furry confusion" trope in a game where there'd be some "actual" animals as scene elements you may sometimes come across besides the anthropomorphic NPCs in order to make the world seem more alive.
I'm uncertain how I'm gonna avert the "furry confusion" trope in a game where there'd be some "actual" animals as scene elements you may sometimes come across besides the anthropomorphic NPCs in order to make the world seem more alive.
Maybe there'd be some kind of a museum of natural history which a mission or two centered around, that'd show how each one of the anthropomorphic races evolved, making the base critters basically analogous to primates?