Yeah, I normally use the winding method. The Elite data is stored differently with face normals. It's more an exercise in bloody mindedness at the moment. And recalling all the relevant vector maths from years ago like dot products.
Yeah, I normally use the winding method. The Elite data is stored differently with face normals. It's more an exercise in bloody mindedness at the moment. And recalling all the relevant vector maths from years ago like dot products.
It's all very well being a computer whiz - but for 3D graphics, avoiding maths isn't really an option...
Hahaha! Indeed.