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L Break Into Program @breakintoprogram.co.uk

Proved this - I can rotate two of the axis and everything is fine. As soon as I rotate all three (as per my demo), an overflow occurs and the now embiggened cube (160 rather than 80 units along each side) glitches.

sep 2, 2025, 2:39 pm • 4 0

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Henrique Olifiers @olifiers.bsky.social

Hear me out on this one weird idea... instead of going 16 bits to handle 3 axes, rotate two axes per frame only (say, xy), accumulating the third axis for the next frame, then rotate two again (say, yz) on the next frame and so on?

sep 2, 2025, 5:21 pm • 1 0 • view
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L Break Into Program @breakintoprogram.co.uk

My gut feeling is that it won't work, as the effects are accumulative, but I'll add it to my thought pile on that.

sep 2, 2025, 5:25 pm • 2 0 • view