I already did that - the original using float worked. And if I use 16-bit maths for the rotate, rather than 8, that works. 8-bit rotate is convenient and very fast as it uses the Z80N MUL instruction in the trig.
I already did that - the original using float worked. And if I use 16-bit maths for the rotate, rather than 8, that works. 8-bit rotate is convenient and very fast as it uses the Z80N MUL instruction in the trig.
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