I think you could go either way but I’m more interested in seeing wildly different perspectives, models, and arguments made through different designs. Systems are wonderful in many ways but can limit the ability to push boundaries.
I think you could go either way but I’m more interested in seeing wildly different perspectives, models, and arguments made through different designs. Systems are wonderful in many ways but can limit the ability to push boundaries.
Then maybe it wants to be different games about the same moment in history? The most interesting promise of an anthology is what its content has in common.
Maybe! It’s just a brainstorm at the moment. I think these things can be approached in a number of different ways. The commonality could be thematic or methodological rather than being rooted in a single event, for instance.
Yeah! I like that.