avatar
Brooks Barber @rollplusfun.bsky.social

A lot of folks smarter and more accomplished than I am have already mentioned the other options: the work of Amabel Holland, Xoe Allred, Cole Wehrle, and many others speaks for itself. Games as struggle and relational and argument. Games as deeply personal experiences or explorations of trauma.

aug 30, 2025, 12:05 am • 2 0

Replies

avatar
Brooks Barber @rollplusfun.bsky.social

However, the perception of board games as efficiency puzzles is a valid critique. We see a ton of those. The market is bloated with them. To casual players they are omnipresent and representative of the hobby. It takes some work to look beyond those to find the other treasures.

aug 30, 2025, 12:05 am • 2 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

On top of this is the fascinating conversation about board game criticism and analysis. So much of the “thought” around games is surface level and the true critics are overlooked: Dan Thurot, Senet Magazine, Matt Thrower, and others. These folks see games for what they are and can be.

aug 30, 2025, 12:05 am • 1 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

Underpinning all of this, on my opinion is the tension between games as craft/art and games as product. Games are both, but unfortunately (and to the hobby’s detriment) the productization of games usually wins out. That which sells gains attention because it has the money to shape public opinion.

aug 30, 2025, 12:05 am • 4 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

This is why Cole Wehrle is so often mentioned in these conversations, in my opinion. Not only does he make thoughtful and innovative games with strong perspectives, but he also moves units. His games (and the games he backs) sell.

aug 30, 2025, 12:05 am • 2 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

His efforts, through both Leder and Wehrlegig, prove that it’s possible to do both things - to be commercially successful and make art. Unfortunately, his work is an anomaly. There are others as well - City of Six Moons, for example - that prove this can be done. But it’s much too rare.

aug 30, 2025, 12:05 am • 2 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

What is the appetite for board games as artistic experiences? Can they rival movies or music or video games? In volume likely not, the medium is too clumsy and time-consuming and space-eating. But in quality of artistry or depth of argument? Most definitely. Games are arguably more powerful.

aug 30, 2025, 12:05 am • 4 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

Board games pull people into a shared social experience. They ask interesting questions and elicit string emotional reactions, even when they’re pushing capitalist engines down our throats. Maybe that’s why they aren’t more broadly appealing - because most people think of Monopoly or Catan as game.

aug 30, 2025, 12:05 am • 2 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

What would it look like if people could see how games can open people up and spill them out into a table? How would your game-hating friend react if they got to see games can be so much more than they think?

aug 30, 2025, 12:05 am • 5 1 • view
avatar
Brooks Barber @rollplusfun.bsky.social

To achieve this we have to stop thinking of games as their component parts, as a collection of mechanisms or a thematic experience or a narrative adventure. Games are more than the sum of their parts. Everything about a game shapes how players approach and experience it. And I mean everything.

aug 30, 2025, 12:05 am • 4 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

The standards are obvious: mechanisms, art, theme, player personas. But everything else matters too. The physical components and how players interact with them. The rules and how they speak to the reader. The end game conditions shape how players think about the game’s outcomes. All of it matters.

aug 30, 2025, 12:05 am • 2 0 • view
avatar
Armchair Dragoons @armchairdragoons.bsky.social

There are more than a few art forms where this is true: photography, music, sculpture . . . we're getting there with novels and movies, too

aug 30, 2025, 1:35 am • 0 0 • view
avatar
Brooks Barber @rollplusfun.bsky.social

Sure but those don’t suffer from the “can they be art” conversation in the same way, largely because they are thought of as art forms that have become commodified while games are commonly considered (wrongly in my opinion) in the reverse.

aug 30, 2025, 1:42 am • 1 0 • view
avatar
Armchair Dragoons @armchairdragoons.bsky.social

definitely true in terms of the "reverse point of view"

aug 30, 2025, 1:52 am • 0 0 • view