I'm more or less ok with foreshortening when it comes to humans BUT.... Furniture, any fucking man-made object with solid shapes, CITYSCAPES - THE HORROR
I'm more or less ok with foreshortening when it comes to humans BUT.... Furniture, any fucking man-made object with solid shapes, CITYSCAPES - THE HORROR
"Oh wow travel vans are cool i should draw my characters using one!" I say, like an idiot
Oh yes. VEHICLES! THE MENACE!
"My ocs live in a city with lots of caaaaAAAAAAAAAA"
Suddenly it becomes a walkable city with a suspicious amount of car-free zones!
Can I draw backgrounds and props? yes, absolutely. Am I willing to draw background and props? no, absolutely.
My nemesis is manmade objects with irregular curves People? Mostly ok! Boxes and cylinders and spheres? Pretty straightforward perspective stuff! Cars and boats and weird curvy things like that? OH NO
Yes. Ooooh yes.
Unfortunately I think the reality of it is that architecture is unforgiving- you actually gotta do the work of laying down a vanishing point and perspective lines (which suuucks) because our brains aren’t as forgiving. The class I was made to take back in the day was easily my worst grade.
So for me it’s much harder to make a building or a sofa look like an artwork not a technical drawing. Like I know all the rules but the problem is how to break them in a way that it starts being art and stops being a foreshortening exercise. It’s much easier with humans for me
Heard. The first thing that comes to mind for me is @coreybrickley.bsky.social’s technique of blocking in a reference with a solid color, and then doing the linework on top of that in your pencil/ink what have you. That way you have solid rails to build on but can modify where it makes sense?
I must say that the problem with architecture in painting is that it has to be BOTH accurate and loose. Because if you draw it like 100% accurately it looks dead and weird. When it comes to humans, the organic shapes and movement inevitably make you draw more loosely, not only using the structure
but the gesture. While the architecture requires a balance between being correct in terms of forshortening and still a bit off to make it look real. And that's the hardest part for me.
That makes sense! Also likely something I struggle with, I avoid buildings and inside settings like the plague.
Omg exactly! I actually really enjoy foreshortening on humans, but fucking. Architecture. My nemesis. 🤣 And put the human in the architecture and then it's game over.
YES. I'm fine with organic shapes. But all that is MAN MADE?? KILL ME
I saw a post on Tumblr ages ago that showed how a badly foreshortened wall might look from a parallel viewpoint (hilariously Wide) and it haunts me. It doesnt help me draw it any better, but. I do think about it every time I draw a wall. Lmao