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Why485 @why485.bsky.social

Networking introduces so many interesting complications that when you're able to tackle them one a time in small isolated incidents, can be kind of fun. This mini-project has been really overwhelming to the point where I had to restart like 3 times but I'm finally moving at a decent clip.

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aug 31, 2025, 2:03 pm • 55 1

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Why485 @why485.bsky.social

Example of two edge cases, both happening in similar circumstances: 1. If the player joins after the jeep was destroyed, it will be destroyed server-side, but not locally. 2. If the player joins with active grenades in the map, the pin/handle are still attached since they never saw it get thrown.

aug 31, 2025, 2:03 pm • 7 0 • view
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mindstorm8191 @mindstorm8191.bsky.social

Nice. I'm making a game I hope will eventually be multiplayer (along the same veins as Factorio), but I really have no idea how I'll do it. It's one of those things I'll have to tackle when I reach it.

aug 31, 2025, 7:13 pm • 0 0 • view
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Why485 @why485.bsky.social

It's going to suck a lot until it starts to suck less!

aug 31, 2025, 11:27 pm • 0 0 • view