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David Buchanan @retr0.id

your eyes have motion blur too

aug 30, 2025, 5:41 pm • 1 0

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HammerTh @hammerth-1701.bsky.social

Adding more won't help though. You can't truly gain anything through post-processing because the amount of information you have is finite, you can only make tradeoffs. In this case, you're trading spatial precision for more temporal precision.

aug 30, 2025, 6:01 pm • 3 0 • view
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Greg @gregmorenz.bsky.social

Motion blur done properly wouldn't merely be post processing, it would be add the new information of the path (locations and dwell time) that the object took from location A to B. It's true there's a tradeoff here, you're obscuring the endpoint, but at sufficient Hz the error rounds to zero.

aug 30, 2025, 6:18 pm • 0 0 • view
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HammerTh @hammerth-1701.bsky.social

Mouse pointers actually are a good example of this. You might be seeing 4 of them, but at least they're all mouse pointers and not just a blurry white streak.

aug 30, 2025, 6:02 pm • 3 0 • view
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Greg @gregmorenz.bsky.social

But if I wave a physical object around fast enough it looks like a blur, not the physical object. Making it look like the mouse-cursor at that speed is not an accurate representation of the implied physical model...

aug 30, 2025, 6:19 pm • 0 0 • view