worldbuilding is fundamental to rpgs. And I wondered how much that was your assumption, or preference, and where this kind of thing (rpg taking boardgame mechanics not setting) would fit for you.
worldbuilding is fundamental to rpgs. And I wondered how much that was your assumption, or preference, and where this kind of thing (rpg taking boardgame mechanics not setting) would fit for you.
Whilst imho world building is needed for a ttrpg, that’s a personal pref. but for a board game being converted to a ttrpg I think it’s essential or what are you converting exactly. For Dread et al the jenga mechanic is fascinating, though I’d worry it would
Take over from immersion in the game/characters a bit.