Yeah. This was a second concurrent group as a player, so I don't feel a huge loss. My Friday game is really good. Mostly I just want to minimize drama.
Yeah. This was a second concurrent group as a player, so I don't feel a huge loss. My Friday game is really good. Mostly I just want to minimize drama.
I once tried to minimize drama in exiting a group by extending an olive branch to the DM that we could do a scene in the next session to dismiss the character tastefully. This turned into me being held hostage for the entire session trying to initiate the scene and being thrown into combat instead.
Yeah. I debated staying for one last session for this dragon turtle fight, but my friends talked me out of it. Like...what's the point?
Yeah, I find I agree with your friends, too. Hate to see games sour but good self-care to get out before it gets worse.
There have now been two sessions dedicated to brainstorming fighting this thing, and they STILL want to talk about strategy out of session. Needless to say, there is no strategy.
Just go hit it until either it stops moving or you do. That's pretty much what all rpg combat boils down to eventually, right?
Yeah. Basically.
As a DM I do try to make it more nuanced than that, but D&D5e is resistant to my creativity.
Yeah. It's simplifying things but like...the people with more complicated classes who CAN make a difference don't know he to play their classes and won't brainstorm. So it's the paladin and me as a monk and like...I just punch things, dude.
Bruh. I know this struggle. I'm always the paladin trying to get the more complex classes to use their powers to make the fight go our way. Like, I can hit it real hard, but I want the wizard to help hold it still for me! Or shield the Squishies so I don't have to worry about healing them as much!