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RyanLangDraws

@ryanlangdraws.bsky.social

He/him. Visdev for animation and live action. Artist/Author of ISSUNBOSHI: A Graphic Novel. All views expressed are my own.

created July 3, 2023

8,853 followers 105 following 239 posts

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Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

this is smudge. He barked at the door, paused, let out a super long fart, then let out a sigh like he was done for the day.

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10/9/2025, 5:24:30 AM | 60 6 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Across multiple platforms, I’ve noticed an increase in invites/follows from “AI Specialist” accounts, more so on linkedin. Why would I want to associate with you when all you want to do is use a plagiarism machine that’s stolen from me and my colleagues? Block.

9/9/2025, 6:31:50 AM | 44 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Following more tutorials with EMBERGEN. Tried making some creative choices🫠 Lots to improve on, lots to learn, but gotta start somewhere.

8/9/2025, 6:43:09 PM | 18 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

sometimes following tutorials that aren’t specifically what you want to know are even more helpful. I’m trying to learn how to make clouds, but followed an underwater explosion tutorial, and the it’s given me a bunch of ideas on how to approach clouds

7/9/2025, 7:03:22 AM | 37 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

As for the most helpful, creative shrimp is a greater starter, but since I starting usingvdb from EMBERGEN, Samuel’s shader work helps a bit, and a lot of trial and error to get a descent shader in blender thats anywhere close to what EMBERGEN looks like

7/9/2025, 6:56:57 AM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Yep on nebula a sunspots. Jangafx has their own channel, also Royals & Rogues is super helpful

7/9/2025, 6:52:54 AM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Watching EMBERGEN tutorials. Destroying default cubes

7/9/2025, 1:03:00 AM | 37 3 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Trying to learn how to make clouds. Embergen+Blender

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31/8/2025, 11:34:44 PM | 37 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Another fx test #embergen #blender

22/8/2025, 6:36:44 AM | 65 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Another test. Piecing stuff together

16/8/2025, 9:39:46 PM | 42 4 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Playing with Embergen, trying out different looks for fx

16/8/2025, 12:22:03 PM | 35 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Slowly figuring stuff out

12/8/2025, 4:35:27 PM | 43 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Geo Nodes are super intimidating. This is just shader work (w/ displacement modifier) cobbled together from a couple YouTube videos.

11/8/2025, 10:55:41 PM | 0 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

I still like to draw out my sets, but 3D is definitely a viable tool to communicate ideas in animation. Don’t let anyone discourage you from broadening your skill set.

11/8/2025, 10:49:40 PM | 7 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

For the longest time I felt deterred from using 3D in animation. One time I blocked out a set, really rough to move the camera around to see if it would accommodate the action needed. My PD ignored the screen and started drawing in the air… as if I could see what he was drawing.

11/8/2025, 10:49:40 PM | 11 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Getting closer to a procedural solution for a stylized flame that follows an object’s silhouette….. CLOTH

11/8/2025, 3:58:43 PM | 45 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

👍

11/8/2025, 1:30:52 PM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Trying some different approaches to fx

11/8/2025, 9:09:11 AM | 209 29 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Trying to figure something out 😓

10/8/2025, 7:53:16 AM | 70 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Trying to get a stylized glowing trail without particles/sim. Promising start with just geo and shaders.

9/8/2025, 4:03:44 AM | 39 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

You could take a normal map or height map and paint strokes on top of them. The strokes sample the color/value from the original maps, crating a painterly version of the original. You can also customize the brushes. Not sure if that’s the type of thing you’re going for though.

9/8/2025, 4:00:23 AM | 2 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Maybe a similar result tradigital.gumroad.com/l/brushflow

9/8/2025, 3:56:49 AM | 4 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

8/8/2025, 12:54:13 AM | 5 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

3D sketch for a project. These quicker “sketches” allow me to try out things I’ve learned, and identify things I need to learn without the pressure of a “final” asset

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3/8/2025, 9:19:25 PM | 54 3 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Another one

2/8/2025, 10:16:06 PM | 24 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Blender+EEVEE

2/8/2025, 8:16:05 AM | 62 3 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Spider-Man

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26/7/2025, 12:21:02 AM | 25 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Baby steps continue. Using RBD Labs for blender

19/7/2025, 2:37:19 AM | 32 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Blender

18/7/2025, 2:47:03 PM | 0 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Starting to learn a new thing

18/7/2025, 5:05:33 AM | 98 4 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Some small artifacts but getting closer to a passable result in eevee

15/7/2025, 5:01:20 AM | 84 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Final

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14/7/2025, 4:37:07 AM | 35 6 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Penguin study in #procreate

14/7/2025, 4:36:39 AM | 78 6 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Anyone have experience with dvi to DisplayPort adapters for cintiqs? I’m trying to share my cintiq between my Mac and pc via kvm. Everything works except for video. Anyone ever dealt with this or have any solutions?

4/7/2025, 12:49:02 AM | 2 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Some early exploration for a Spider-Man show for a younger audience from a while back. #marvel #spiderman #animation

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3/7/2025, 5:22:34 PM | 64 10 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Definitely a lot closer with to what I was looking for

2/7/2025, 2:05:52 AM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Finally got a non flickering test. Modeled base shape, quick smoke sim, volumetric shader for noise/details. Blender+CYCLES

1/7/2025, 1:11:07 PM | 95 10 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

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1/7/2025, 5:46:55 AM | 23 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

I love my dog. Sometimes I’m not sure how he feels about me, though.

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1/7/2025, 5:45:06 AM | 45 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Another nebula test.

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29/6/2025, 1:00:16 AM | 64 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Yep. “The Darkest of Gods”

28/6/2025, 1:55:00 PM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Flashback Friday. Animated Ghost Rider look test. Blender+EEVEE. The fact Marvel Studios hasn’t done anything with Ghost Rider, animated or live action (outside of Agents of Shield) is CRIMINAL

27/6/2025, 11:51:29 PM | 236 43 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Trying to figure out a way to have more art direction over nebula shapes in blender, to accommodate storyboard compositions. The noise volume approach is great, but sometimes I need to be more specific and not rely on “found” shots.Blender+Cycles.

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21/6/2025, 9:21:40 PM | 130 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Blender+EEVEE test

8/6/2025, 4:15:12 AM | 58 8 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Watching tutorials, learning stuff. Lots to fix (bright pops, contact points….) but it was the first render I liked.

30/5/2025, 12:47:11 AM | 76 4 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Finished boards for a quick test. Starting to put stuff together….

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26/5/2025, 5:32:01 AM | 23 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

I think I’m done with this test. Added in some quick and dirty set extension, and I’m pretty happy with how it blended. #blender #Eevee

20/5/2025, 9:46:32 PM | 67 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Testing out some stuff. Finding out what works and what doesn’t, visually. #blender #Eevee

19/5/2025, 12:26:15 AM | 76 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Playing with how to approach environments

15/5/2025, 6:19:57 AM | 110 8 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Testing out Scoot’s rig and how the geometry nodes hold up with animation (if you can call what I did animation 🫠). Still need to figure out how to rig/tranfer weights to grease pencil for details, and experiment with environments. #blender #geometrynodes #animation #3D

12/5/2025, 12:55:39 AM | 45 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

BLENDER HELP! Anyone have any experience with baking corrective smoothing weights! I’ve followed 2 different tutorials, bought 2 addons, and still can’t get it to work 😞

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10/5/2025, 12:01:28 AM | 12 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Testing out Scoot’s “wing” rig. Still a lot to fix, but it’s off to a good start.

5/5/2025, 3:17:50 AM | 32 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Out of the Robocop vs Terminator look test, this guy is my favorite. One of the best sci-fi designs. They had an animated Robocop show in the late 80s, here's my take on a reboot 😀 Everything done in Blender, except for his mouth (Zbrush) #Blender #Greasepencil #Robocop #animation

3/5/2025, 12:23:52 AM | 619 120 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Getting the eyelid not to clip in to the eye was a journey. Still need to refine weights but it’s better than where it was.

1/5/2025, 5:54:14 PM | 27 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Playing around with facial rig I made from watching a tutorial from @cgdive.bsky.social Eyelids are a battle since the eyes are so big, but I do like some of the results on the mouth.

30/4/2025, 5:17:47 AM | 17 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Careful…. I might just take you up on that😀

29/4/2025, 6:53:15 AM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

important rig testing

28/4/2025, 5:52:17 PM | 67 3 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

thanks for asking, but no, I just keep them too myself. I’m not a modeler by trade, so these probably aren’t the best for animation anyway. Robo is 800k and terminator is about 1M

26/4/2025, 7:57:16 PM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Animated look test of Robocop vs Terminator. Would love to see an animated series. #terminator #robocop #blender #eevee #80s

26/4/2025, 2:31:48 AM | 84 21 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Current WIP

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18/4/2025, 10:55:08 PM | 189 21 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Still going slowly

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16/4/2025, 9:21:00 PM | 52 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

They called the figure “Endocop”. In the comics it was just an army with no name

7/4/2025, 9:57:32 PM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Got an interesting viewport shot while checking scale.

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7/4/2025, 6:48:18 PM | 33 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Wip

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2/4/2025, 9:16:16 AM | 223 9 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

1 down. 1 to go.

30/3/2025, 4:56:13 PM | 13 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Little victories

29/3/2025, 5:36:57 AM | 98 4 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Still a long way to go.

28/3/2025, 7:45:47 AM | 48 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Ugh….. I’m so tired.

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22/3/2025, 7:33:40 PM | 34 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Something I started last weekend.

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18/3/2025, 6:40:04 AM | 172 18 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Some stills.

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15/3/2025, 2:21:41 AM | 48 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Spider-Man '77 animated look test. I loved this show as a kid. I feel like the 1977 Amazing Spider-Man gets over looked a lot, but as campy as it is, I really love the design. #Zbrush and #Blender rendered in #EEVEE

15/3/2025, 12:36:22 AM | 91 13 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

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11/3/2025, 7:15:22 AM | 47 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Some stills. Really happy how this one turned out. The topology is clean enough to rig, so that’s the next thing I have to learn😀

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8/3/2025, 10:55:10 PM | 47 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

The strokes are animating. I used BrushFlow by Tradigital3D (Alan Wyatt) blendermarket.com/products/bru...

8/3/2025, 4:08:00 PM | 5 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

The Batman animated look test. I think it's time for another animated #Batman anthology. I tried to get a Pattinson vibe, but push the overall proportions. I'd love to see Matt Reeves' universe expanded in an animated format. #Zbrush + #Blender rendered in #EEVEE

8/3/2025, 1:27:30 AM | 420 72 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Anyone know how to enable occlude on #greasepencil in #blende 4.3.2. I keep erasing through the mesh, and I can’t figure out how to turn it enable occlude

5/3/2025, 5:13:28 AM | 5 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Spent the weekend battling technical stuff. Now comes the the second fun part.

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3/3/2025, 8:02:58 AM | 62 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Couldn’t get the result I wanted with auto retopo in zbrush, so I decided to just do it in blender. It’s a lot of work but this is turning out to be my favorite look test. Still a long way to go. Why does he have so much stuff?

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28/2/2025, 6:32:42 AM | 73 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Anim Battinson slow progress. Had to do the chest and symbol 2 times this weekend 😓

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24/2/2025, 5:32:12 PM | 49 2 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Saturday night. New project. Checking shadow shapes early.

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23/2/2025, 6:00:46 AM | 78 3 | View on Bluesky | view

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Hey now…. I like edges.

22/2/2025, 2:01:43 AM | 2 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Steps 1.Drawing 2.Block in 3.Refine

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21/2/2025, 11:11:04 PM | 25 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Tusken Raider from ref. Ever have a piece of reference you’ve been intimidated by? This was one of them for me (there’s plenty). Pretty happy with how it turned out. #procreate

21/2/2025, 11:09:27 PM | 91 8 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

If you see this, post a Spider-Man.

19/2/2025, 5:14:26 PM | 62 3 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Final image

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17/2/2025, 5:26:14 AM | 43 5 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

💀 study #procreate

17/2/2025, 5:25:15 AM | 99 6 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Final

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16/2/2025, 7:33:03 PM | 53 4 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Gundam study from ref. Done in #procreate

16/2/2025, 7:32:35 PM | 111 15 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Nicholas Hammond Spider-Man is my absolute favorite. Here’s an old study

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10/2/2025, 6:38:56 AM | 26 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

I’m ridiculously excited for this.

10/2/2025, 6:35:44 AM | 11 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Thanks! It doesn’t record the undos🤣 There were A LOT of undos

1/2/2025, 4:30:27 AM | 0 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

I try to get a straight line in one or two strokes, but if it’s giving me trouble, I’ll use procreate’s line draw function. I remember having to do that for the wings in the head

1/2/2025, 4:28:53 AM | 1 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

When I get really stuck I try and get one shape right, and build around that. And undo A LOT

1/2/2025, 3:22:16 AM | 2 1 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Final

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1/2/2025, 2:33:23 AM | 65 6 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

#GUNDAM study from ref. Don’t let the time lapse fool you, I really struggled with this one #procreate

1/2/2025, 2:32:39 AM | 146 16 | View on Bluesky | view

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I imported my custom brushes from photoshop, and have been tweaking the settings.

26/1/2025, 6:02:42 PM | 3 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social) reply parent

Final image

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26/1/2025, 8:23:32 AM | 159 7 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Skull study in #procreate

26/1/2025, 3:30:43 AM | 785 71 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

Smudge telling me I’m not done petting him🤣

20/1/2025, 4:45:46 PM | 64 0 | View on Bluesky | view

Profile picture RyanLangDraws (@ryanlangdraws.bsky.social)

One of my first assignments for #moana 2. The initial idea was that #Maui would use his tattoos to lasso the sun beams, but I think him using a rope is more readable. These were pretty quick, since we were initially on a lot shorter schedule. Definitely would’ve liked to have taken them further

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4/1/2025, 1:46:32 AM | 156 7 | View on Bluesky | view