Profile banner
Profile picture

Nikita Lisitsa

@lisyarus.bsky.social

He/him I teach C++ & computer graphics and make videogames Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR

created October 24, 2023

6,309 followers 968 following 1,364 posts

view profile on Bluesky

Posts

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

My terrain mesh is not okay 😭 #indiegames #indiedev #gamedev

2/9/2025, 2:29:51 PM | 38 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

My new outline shader pass took ~3.2ms per frame, which is way too much. Optimized it to ~0.8ms simply by doing an early-out, now it's pretty acceptable 😌 #indiedev #gamedev #indiegames

image
1/9/2025, 8:52:37 AM | 40 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Thank you!

1/9/2025, 2:18:06 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Sad to hear that, hope tomorrow'll be better!

31/8/2025, 10:02:25 PM | 3 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Though I've just implemented simple culling of bounding spheres by the 5 remaining clip planes and it looks like it's more than enough for my case, so, cheers I guess!

31/8/2025, 8:55:02 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

To elaborate: the usual way I do this is by SAT-based convex polyhedron intersection test, which gives perfect culling. However, it doesn't work for infinite polyhedra :(

31/8/2025, 8:54:57 PM | 0 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Ok so #graphics folks if you have any references for doing frustum culling with reversed-z (where the frustum is infinite) I'd love to know about them!

31/8/2025, 8:27:27 PM | 4 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨ It's not perfect, but defenitely better than what I had before #indiedev #gamedev #indiegames

image
31/8/2025, 7:29:02 PM | 25 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Thank you!

31/8/2025, 7:25:05 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

That's a game I'm working on :)

31/8/2025, 7:18:29 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

In this case I just forgot to add one var to another, lol

31/8/2025, 7:06:13 PM | 0 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Imagine building a fortress here πŸ”₯ #indiedev #gamedev #indiegames

31/8/2025, 7:05:54 PM | 53 7 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

I think something is horribly wrong with my outline shader... #indiedev #gamedev #indiegames

image
31/8/2025, 6:51:23 PM | 22 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Debugging time #indiedev #indiegames #gamedev

image
31/8/2025, 4:13:48 PM | 24 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Working on a new, smarter outline shader that doesn't darken flat areas parallel to camera view, based on computing a best fit depth plane around a pixel. It works, but somehow I'm struggling to make it as smooth as the old one πŸ™„ #indiedev #indiegames #gamedev

image
31/8/2025, 4:06:37 PM | 14 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Really like this generated island - two big parts with their own mountains, a huge peninsula & bay on he left, etc #indiedev #indiegames #gamedev

image
31/8/2025, 4:00:11 PM | 43 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Yes, and also a bug πŸ˜… Parts of parent chunks should render while the child chunk is being prepared, already fixed that by now

31/8/2025, 3:43:10 PM | 1 0 | View on Bluesky | view

Profile picture Nico ⚑️| Wishlist A Stranded Spark on Steam! (@tomatecebolla.bsky.social) reposted

The finish line is closer! I planned A Stranded Spark to be a 6 month project, but life, work, nice feedback and falling in love with the project made me extend the development for almost 2 years. But I regret nothing!🦊🧑🏝️ I hope soon I can share a build and start testing! Would you be interested? πŸ€”

image image
31/8/2025, 1:44:31 PM | 4 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Turned the cliffs into a different stone type, something limestone-ish. I think I'll stop just playing with procgen now and work on more important stuff like incorporating this in the rest of the game πŸ˜… #indiegames #indiedev #gamedev

image
31/8/2025, 11:23:43 AM | 34 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

If you squint your eyes and pretend that the dark green thing on the right is actually a forest, the mountain in the distance starts looking really impressive, lol πŸ˜… #indiegames #indiedev #gamedev

image
31/8/2025, 10:44:13 AM | 41 6 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Exactly!

31/8/2025, 10:04:20 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

I don't torture myself with visiting this place πŸ˜…

31/8/2025, 9:35:01 AM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

The heightmap is based on just several layers of fractal perlin noise. Mountains are fractal ridged noise (= 1 - abs(2 * perlin() - 1)). All computed with automatic derivatives using dual numbers, which I use to place stone/grass, etc.

30/8/2025, 9:25:18 PM | 5 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Water is temporary ofc, just to give some idea. I don't have actual water implemented yet πŸ˜… And ofc stuff like forests, biomes, etc will happen, but not right now

30/8/2025, 9:21:30 PM | 4 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains πŸ₯° Btw, the main island is ~50km in length. #screenshotsaturday #indiedev #indiegames #gamedev

30/8/2025, 9:21:21 PM | 72 5 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Well, I guess it worked 100k years ago, so...

30/8/2025, 7:05:59 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

I'll leave it to you to guess which platform it happened on

30/8/2025, 12:55:09 PM | 8 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

> get an overly generic reply with excessively pompous wording > check out profile > "AI job coach & innovator" > posts 5 generic replies per minute to random accounts with 10k+ followers Something something dead internet something something scam

30/8/2025, 12:54:28 PM | 26 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

First crude landform generation tests. I'll probably do some tectonic plates generation in the future, but right now I want just a rough idea of how the map should look like, so noise-based stuff is fine. #screenshotsaturday #indiedev #indiegames #gamedev

30/8/2025, 12:01:36 PM | 41 2 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Not what I should be working on rn, but I had an itch to prototype some simple procedural mountains with "erosion" based on analytic derivatives computed using dual numbers ✨ #indiedev #gamedev #indiegames

29/8/2025, 10:07:15 PM | 35 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Been proctastinating & overthinking for about a week, but today I finally started working on a new, much larger map. Here's a test with a simple mountain-ish ring, with terrain LOD & async chunk generation. The ring is about 3.5km in radius and 2km in height. #indiedev #gamedev #indiegames

29/8/2025, 3:53:23 PM | 30 2 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Cool, cool!

29/8/2025, 10:03:31 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

What's it gonna be exactly? Or no revealing yet? :)

29/8/2025, 9:47:00 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Happy birthday!

29/8/2025, 9:07:13 AM | 0 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Decided to hop on this hype train as well πŸ˜…

image
27/8/2025, 4:37:04 PM | 37 2 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Lmao, I turned off VPN and it started to show the correct list, wtf

27/8/2025, 1:59:42 PM | 2 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

> the CIA has updated the total area of the United States several times I guess the 'C' in CIA stands for cartography

27/8/2025, 11:19:57 AM | 1 0 | View on Bluesky | view

Profile picture zaratustra (@zaratustra.bsky.social) reposted

technically, the US has revised its definition of "area" multiple times until it was bigger than china en.wikipedia.org/wiki/Geograp...

27/8/2025, 11:10:28 AM | 13 2 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Absolutely great fckn job, gloolgle Apparently US is ~300'000mΒ² larger than China (no it isn't), while Canada, Australia and Argentina just don't exist

image
27/8/2025, 11:01:14 AM | 16 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Game devs post your first shipped game and your latest shipped game (I haven't shipped many games...)

26/8/2025, 10:34:33 PM | 12 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

In my game I'm planning to have no minimap – instead you can seamlessly zoom out anywhere to any zoom level! That's quite technically demanding ofc, but should be worth it

26/8/2025, 8:14:11 AM | 3 0 | View on Bluesky | view

Profile picture Karl (@hexaquo.at) reposted

Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool: hexaquo.at/pages/grass-... #godot #gamedev

25/8/2025, 4:17:57 PM | 129 25 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Oh my god, I thought it's the creators themselves who did this, and always thought it's absolutely horrible and unwatchable...

25/8/2025, 9:50:01 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

I had a student who did my university raytracing course in Odin, now they've sent me an image made by their raytracer and I'm dying

image
24/8/2025, 8:18:02 PM | 70 8 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Last time I had a New Idea I started writing a thorough design document and found so many things that require thinking through & making nontrivial decisions that my hype burned in just a day!

24/8/2025, 11:19:54 AM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Oooohhh nice

21/8/2025, 10:52:10 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

FYI nine quid for bloody ice cream is the best video on the internet, period

21/8/2025, 10:47:08 PM | 10 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Wow, that's super cool! Good luck on your path!

21/8/2025, 5:35:51 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

May I ask why are you studying chemistry?

21/8/2025, 4:25:59 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Finished a -1800 +2100 refactoring, now I can finally proceed to doing some Fun Stuffβ„’

21/8/2025, 4:18:11 PM | 15 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Many reasons - it's more uniform, allows for more interesting shapes, etc, but the main reason is that it's an unexplored area of game design, and I wanted to explore it!

20/8/2025, 9:40:09 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Watch the full episode here: www.youtube.com/watch?v=fymx...

20/8/2025, 2:21:45 PM | 4 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

If you missed my latest devlog, here's a sneak peak #indiedev #indiegames #gamedev #devlog

20/8/2025, 2:21:36 PM | 61 7 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Ok I slept on it and it's fine actually, all clear

20/8/2025, 10:09:14 AM | 16 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Objection: I didn't ask any questions :)

19/8/2025, 5:52:42 PM | 3 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Because it's a file that initializes a lot of stuff, it includes something like 70% of all include files in the project, with a ton of templates & template instantiations & such πŸ’€

19/8/2025, 4:21:02 PM | 3 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

This refactoring is necessary to transition to larger maps & proper world generation, but it is also mandatory to implement game saving/loading (need to clearly separate stuff that is saved in a savefile vs stuff that isn't)

19/8/2025, 4:15:02 PM | 5 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Been refactoring for two days and now realized half of it needs to be done differently 😭 I'm cleaning up world initialization & generation because rn it's a mess split across random files + 1 giant 2k loc file that takes 20 seconds to compile #indiedev #gamedev #indiegames

19/8/2025, 4:13:25 PM | 32 3 | View on Bluesky | view

Profile picture Jamie D (@uk-resistant.bsky.social) reposted

Sharing water from my game for no reason

17/8/2025, 3:52:29 PM | 189 19 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

It is good water!

17/8/2025, 5:34:40 PM | 1 0 | View on Bluesky | view

Profile picture Alan Wolfe (@demofox.bsky.social) reposted

Derivatives, Gradients, Jacobians and Hessians – Oh My! New mathy blog post to try and make some scary sounding terms less scary. blog.demofox.org/2025/08/16/d...

A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.
17/8/2025, 4:33:48 AM | 132 35 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reposted

A new devlog about my medieval village building game! About 4 months of progress in this one! #indiedev #gamedev #indiegames #devlog www.youtube.com/watch?v=fymx...

14/8/2025, 9:38:29 PM | 50 12 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Don't like them. It should be my, i.e. the user's, decision whether I want it in a new tab or not.

16/8/2025, 8:25:57 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Friends over 30 be like bro bro BRO I'VE SEEN A MAGPIE!!! WITH A BABY MAGPIE!!!

image image
15/8/2025, 5:30:39 PM | 15 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Call it `render_card` ?

15/8/2025, 1:50:12 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

This is actually hilarious

15/8/2025, 9:12:18 AM | 0 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

I love it so much when I stumble upon a year-old "TODO: fix this" comment in a perfectly reasonable code and wonder what exactly am I supposed to fix

14/8/2025, 11:31:27 PM | 3 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

That's half of my gf's Instagram suggestions as well, yep. (The other half being cats.)

14/8/2025, 9:47:48 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

A new devlog about my medieval village building game! About 4 months of progress in this one! #indiedev #gamedev #indiegames #devlog www.youtube.com/watch?v=fymx...

14/8/2025, 9:38:29 PM | 50 12 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Cooking smth #indiedev #gamedev #indiegames

A screenshot of Blender Video Sequencer window showing an work-in-process game devlog
14/8/2025, 5:13:28 PM | 29 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Inner dialogue while making the next devlog: - It won't be a giant devlog, right? - What do you mean? - Well, we didn't add that many features since the last one... - *laughs* It will be a good devlog, don't you worry. Narrator: It was a giant devlog.

13/8/2025, 7:43:41 PM | 21 1 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Claude was in the list of what I tried, yes

13/8/2025, 3:16:44 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Everybody keeps telling me that these things are great for things that literally never come up in my life

13/8/2025, 2:33:07 PM | 4 0 | View on Bluesky | view

Profile picture Nozomu (@nozomugames.com) reposted

Closed playtest for Burn With Me, our occult narrative deckbuilder, starts soon! Join our testing group, try early, wild, broken builds, and share feedback. Get a game key, your name in credits, and maybe even a chainsaw fish pin. Sign up: forms.gle/D8SphSLYjWvL...

image
13/8/2025, 7:30:46 AM | 9 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Guys if you're telling me this dumb shit is gonna replace us, I'm afraid your IQ is comparable to that of a cardboard cup holder

13/8/2025, 12:45:55 PM | 53 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

So I tried a few LLMs at work for stuff I'm very unfamiliar with & couldn't find info online. Naturally, it hallucinated imports/types/methods, repeated solutions I already said are wrong, insisted that my project setup is wrong, and gave dead links to docs.

13/8/2025, 12:45:41 PM | 132 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

πŸ«‚

13/8/2025, 7:33:54 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Afaik this person recently lost their house in LA fires or smth like that, might explain their maniacal fear of local-based solutions Doesn't give them the right to speak this way to you of course, that was despicable

13/8/2025, 7:28:28 AM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Btw - yes, white-washing, or generally covering walls in paint, is going to be a thing

12/8/2025, 8:41:08 PM | 6 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

This is how I imagine a typical starter house to look like: white-washed (i.e. with lime) adobe (= wattle'n'daub) walls, wattle doors/windows, and hay/thatched roof. Like a traditional Eastern European dwelling, the type I saw at my grandma's village years ago πŸ₯° #indiedev #indiegames #gamedev

image
12/8/2025, 8:39:45 PM | 22 3 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

A secret mushroom maybe :)

12/8/2025, 7:43:37 PM | 0 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Experimenting with subtle tree color randomization in a mixed birch/oak wood. That's roughly how forests will look in the final game, I guess 🌳 (yes I'm procrastinating making the devlog πŸ˜…) #indiegames #indiedev #gamedev

image
12/8/2025, 6:41:48 PM | 49 4 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Updated the profile banner image πŸ₯°

image
11/8/2025, 4:46:49 PM | 21 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Gotta love people who have zero idea of what I do / am planning to do telling me what I need and what I don't need

11/8/2025, 9:00:23 AM | 31 1 | View on Bluesky | view

Profile picture Tzschk (@tzschk.bsky.social) reposted

Been really itching to get back to this lately...

4/8/2025, 7:03:59 PM | 966 142 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

I don't know what it is but it looks lovely!

10/8/2025, 10:02:16 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Sorry to hear that :(

10/8/2025, 5:32:01 PM | 1 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

*looks at the code* *the code doesn't work*

10/8/2025, 5:26:25 PM | 3 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Every once in a while I look at the abomination that is my ECS engine and start thinking that I need some much simpler model for the game Then I try to gather all the requirements for said simpler model and well, you wouldn't have guessed it, it is exactly my ECS engine

10/8/2025, 5:20:20 PM | 25 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reposted

Your regular reminder that a triangular/hex grid is just a skewed square grid. #gamedev #indiedev #indiegames #screenshotsaturday

9/8/2025, 11:37:19 AM | 80 8 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

I'm preparing for scaling my game to much larger worlds & can't decide whether I want to support explicit spatial partitioning in my ECS or just do some stupid ad-hoc tricks outside it πŸ€”

image
9/8/2025, 4:37:12 PM | 16 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Yep, exactly! And there are multiple choices for this bases, but I use the one you said :)

9/8/2025, 12:38:24 PM | 2 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Your regular reminder that a triangular/hex grid is just a skewed square grid. #gamedev #indiedev #indiegames #screenshotsaturday

9/8/2025, 11:37:19 AM | 80 8 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

So, a few evenings of lazy work and I've managed to upgrade to a 1.5-year-newer version of wgpu-native, yay! (the 3k loc file is the bundled webgpu.h header and not my actual changes)

image
8/8/2025, 9:27:29 PM | 15 0 | View on Bluesky | view

Profile picture Liza Knipscher (a game developer) (@lize.bsky.social) reposted

Chaotic fun with tractor beam physics #gamedev

8/8/2025, 1:56:13 PM | 47 9 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Gorgeous clouds today

image image
7/8/2025, 4:32:47 PM | 30 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

Tbh idk what I expected from *checks notes* work-in-progress C bindings to a Rust implementation of a JavaScript API that's still in draft state

7/8/2025, 1:44:27 PM | 13 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Trying to update to a new version of wgpu-native and apart from a ton of API changes they shifted the numeric values of almost all enum members by 1, breaking virtually all my wrapping code 😭

7/8/2025, 1:44:19 PM | 9 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social) reply parent

I could also probably be used for extra thermal insulation, when I finally implement that thing

6/8/2025, 2:45:19 PM | 5 0 | View on Bluesky | view

Profile picture Nikita Lisitsa (@lisyarus.bsky.social)

Been watching Rust (the game, not the language) playthroughs lately and realized I can do the same triangular-honeycomb-style bases in my game! Completely useless for now, but maybe could be used for defence later on? Looks pretty cool anyway 🀩 #gamedev #indiedev #indiegames

image image
6/8/2025, 2:44:53 PM | 23 5 | View on Bluesky | view