go watch a movie, read a book, play a game, walk around your neighborhood, take a detour where you've never gone, take some pictures, talk to a friend, look at the sky, ask yourself questions and interrogate the world, it's not that hard !!
go watch a movie, read a book, play a game, walk around your neighborhood, take a detour where you've never gone, take some pictures, talk to a friend, look at the sky, ask yourself questions and interrogate the world, it's not that hard !!
Can't recommend walking and looking up enough
one of the best level design insights I've read in my life came from a book about Edo period house/garden design
that fucking owns :0
Literally it's like an insane cheat code to just experience life and not subsist on a diet of games and anime. Watch weird old documentaries! Have sex in with strangers in stranger places! Read non fiction! And then you look back and realised you've mogged 60% of your field without trying.
Not having a variety of creative media you engage in regularly will always be so alien to me. Forever will champion the "gamers need to read a book" idea. Do people not get bored with only 1 form of media ever?
a few years ago i got really inspired by My Dinner with Andre of all things, it's fun to experience new things!
yeah ! you never know what might hit the right spot, like recently i've gotten really inspired by 60s/70s era tv show editing
yeah!! when i do animation for my games i tend to look at old cel techniques rather than other video games
aaah that's so cool to know !! it reminds me of an interview with konaka where he mentions how malice@doll, despite being cgi, was directed and animated with then intent to recreate cel-like sensibilities. to give it more "physicality", i find that great