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Dungeonbuster @dungeonbuster.bsky.social

Crown of Arthain (1980) by Dan & Marilyn Meller for Micro Lab was a CRPG for the Apple II. One or two players take on the role of rival brothers exiled from their father's kingdom. But on his deathbed, he decrees if either one find his crown, they shall inherit the throne! (a rogue prince thread)

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aug 27, 2025, 11:47 pm • 13 2

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shtum Smile entity victim @rifka.bsky.social

📌👾

aug 27, 2025, 11:59 pm • 0 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

Crown of Arthain tasked players to scour the land for treasures and the means to enter their father's kingdom held by an Elf and Dwarf somewhere on their side of the map. But players also needed gold and Crown took on an arcade-like mantle with its key mashing combat.

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aug 27, 2025, 11:47 pm • 3 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

While exploring the hex map, players will also face combat with various monsters for experience to beef up their defense and attack. A separate combat screen showing you on the left and the monster on the right (with life bars!) pops in as you shield yourself, hack away, or try to run for dear life.

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aug 27, 2025, 11:47 pm • 3 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

According to the manual, the designers hoped that Crown would be the "two player adventure game" that brought would-be adventurers together in friendly competition as opposed to another solo dungeon crawl.

AUTHORS' NOTE CROWN OF ARTHAIN was written in the hope of filling what we considered to be a great gap in the realm of computer games -- the two player adventure game. Two people can play a one-player game for only so long before they realize that one of them is merely watching or kibitzing. We hope that the challenge provided in CROWN OF ARTHAIN will remedy this! Our thanks to the staff of The Data Domain, Schaumburg, with a special thank you to Steve Shendelman and David Soussan. Dan & Marilyn Meller
aug 27, 2025, 11:47 pm • 2 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

It was a goal also shared by games such as The Missing Ring (1983), also on the Apple II, in which up to five players could take turns controlling five members of an adventuring party.

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aug 27, 2025, 11:47 pm • 4 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

And in true CRPG fashion, Crown's manual included a considerable backstory adding color to its gameplay since there wasn't much exposition during the combat heavy adventure. It also noted that each player could even set their own difficulty (affecting monster attack speed). Or go solo.

History of the Kingdom of Arthain The kingdom of Arthain is not an old kingdom. was conquered by the Prince, Arthain, only about 50 years before this writing. Arthain had wanted land of his own to rule over, but not being the eldest son, he was not in line to succeed his father. So, at the age of 27, Arthain took a small band of men and left his father's kingdom in search of wild lands to make his own. After about a year he came upon a small mountain range surrounded by a very hostile desert. Since the desert provided very little chance for survival, he decided to explore the mountains more thoroughly. One day, after several months of exploration and mapping, one of his small band (getting smaller all the time) discovered a cave entrance hidden behind a large boulder. Arthain and his men explored as deeply as they could with the daylight that filtered in. Upon returning to the entrance, Arthain learned that three of his men were missing. Since nobody had heard any cries for help, Arthain had to assume that they had been captured, though by what he couldn't imagine. Now if this assumption held true, it meant that something was living deep inside the cave, and if something was living in there, then Arthain decided that he and his men could also live in there. All they had to do was to conquer whatever was already inside the cave. This, after many weeks of bloody battle, they did. When the cave had been cleared of all remnants of the various monsters that had dwelled within, Arthain declared himself king of the new mountain realm, and claimed the lands within 70 miles on either side of the mountain range. All of the walls within the tunnels were cleared and refined, large halls were dug, and another entrance was made on the other side of the mountain. To prevent thieves and monsters from entering, dwarves were hired to build large doors at each entrance and elves were hired to cast spells on the doors that only those that knew the special words could enter.
aug 27, 2025, 11:47 pm • 4 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

Death wasn't an end (unless you died inside the mountain!) as there was always another heir to continue the fight (one who was hopefully not as morally questionable as the prince they replaced!). But in competition with a friend, that delay could cost you the crown and the kingdom!

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aug 27, 2025, 11:47 pm • 3 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

One interesting note concerning PC games in this early time was that a few of them had software guarantees that often sounded like personal promises. When it came to Crown, in case your floppy disk met a bad end, the devs offered to replace it with very generous terms. How nice!

BLOWN DISKS If your disk does not operate within 30 days of purchase, return return it in it in the protective covering along with a copy of your sales receipt for free replacement. After 30 days, send your disk in that same original protective envelope along with $5.00 for replacement.
aug 27, 2025, 11:47 pm • 5 0 • view