Profile banner
Profile picture

Dungeonbuster

@dungeonbuster.bsky.social

Seeking adventures from the archives of the past, one story at a time. I love taking a look at the history of RPGs, the tales they spin, and in shining a light on these from time to time in my threads. Let's explore together!

created August 14, 2023

4,487 followers 44 following 4,269 posts

view profile on Bluesky

Posts

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Dark Seal (1990) | hack 'n slash with light RPG elements | arcade | Data East Laying out the lore with its attract mode, this isometric adventure also served up bios and blood types for heroes "summoned by the Force Divine" that players can choose from to save the Kingdom of Etrulia!

18/2/2025, 2:46:39 PM | 29 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

King's Field (1994) is an action RPG by FromSoftware for the Sony PlayStation in Japan. An ancient sanctuary has become infested with evil, and the King has tasked your father to cleanse it. Now it is up to you to take up your sword when your father goes missing within... (a launch dungeon thread)

4/12/2024, 2:39:55 AM | 98 19 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1994 ad for Robotrek, a turn-based RPG for the SNES by Quintet In Robotrek, players get a chance to build bots and use them in battle while navigating a lighthearted, humorous story against pirates calling themselves "Hackers". In Japan, it was known as "Slapstick"!

The ad shows off three screenshots from the game including the box art which appears truncated in this ad. The text boasted
29/4/2024, 5:53:41 PM | 48 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

A teaser page for FASA's launch of Earthdawn in 1993, a fantasy TTRPG that imagines a world scourged by unearthly creatures referred to as "Horrors". Now that they have "left" as magic wanes, it is up to those emerging from centuries of life within "kaers" to rediscover what was lost!

As was typical with many of FASA's TTRPG work at the time from Shadowrun and now to Earthdawn, they collaborated with many illustrators to bring their worlds and concepts to life with distinctive and imaginative pieces like this.
4/9/2025, 4:09:28 PM | 13 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Ushio & Tora: Great Demon of the Abyss (1993) was a turn-based RPG for the Nintendo Famicom by Pixel and Tom Create. Taking place in contemporary Japan, you play a temple keeper's son, Ushio, who find themselves followed by a demon named Tora after having freed him! (a demon's soul thread)

3/9/2025, 10:57:43 PM | 24 3 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A two-page campaign ad from 1991 for TSR's post-apocalyptic Dark Sun RPG setting In the ruined world of Dark Sun, the reckless use of magic has laid waste to all, turning its once lush forests and oceans into desert where cities ruled by cruel, and immortal, sorcerer-kings are all that is left.

TSR's Dark Sun was a radical change up from their usual fantasy fare imagining a world where magic has drained it of life, turning most of its known lands into desert wastes. Pockets of civilization are controlled by ruthless sorcerer-kings who crush any hope for resistance with honeyed words and brutal violence where steel, ceramic, and water are more precious than gold. The ad teased the arrival of TSR's new campaign and promoted the first of a series of novels, The Verdant Passage by Troy Denning, whose run would radically change the setting with major plot developments that upended much of the mystery and threads that had been set up two years after release.
24/5/2024, 12:44:43 PM | 44 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

With its unique combat system (and save anywhere system), this adaptation sought to offer more than just the usual for Ushio & Tora fans thanks to the solid efforts of fan translators opening these titles up for a wider audience. Just keep that spear close by...

3/9/2025, 10:57:43 PM | 2 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Though it closely hews towards a traditional Famicom RPG, it has a unique combat system. With no easily available (purchasable) items, you can set your attacks to not just do damage, but refill some HP or MP (magic points) during battle turning each encounter into more than just another fight.

3/9/2025, 10:57:43 PM | 4 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

An unofficial English patch by BlackPaladin actually came out in 2022 for the Japan-only game, opening it up to a new generation of fans. It follows the early stories of the manga, revealing Ushio's lineage and his reluctant partnership with Tora, the demon he freed.

3/9/2025, 10:57:43 PM | 1 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

The game was based on the popular manga by Kazuhiro Fujita that ran during the 90s covering the adventures between the temple keeper's son who, to fight demons emerging in the area, frees a demon imprisoned for five centuries. Though the two are initially at odds, a partnership evolves over time.

Cover of Ushio & Tora, chapter one, showing Ushio (the young guy with the spear) and Tora (the wild haired demon copying his pose right next to him).
3/9/2025, 10:57:43 PM | 1 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Ushio & Tora: Great Demon of the Abyss (1993) was a turn-based RPG for the Nintendo Famicom by Pixel and Tom Create. Taking place in contemporary Japan, you play a temple keeper's son, Ushio, who find themselves followed by a demon named Tora after having freed him! (a demon's soul thread)

3/9/2025, 10:57:43 PM | 24 3 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

I'll take mine with a chocolate milkshake!

Hey dudes thanks, for rescuing me. Let's go for a burger.... Ha! Ha! Ha! Ha! -------------------- Yes, this is the real ending screen to Bad Dudes (1988), a beat 'em up arcade classic by Data East!
3/9/2025, 10:37:44 PM | 1 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Magic Sword (1990) | hack 'n slash | arcade | Capcom Capcom's arcade adventure was an action packed blender of sword upgrades and hungry bosses wrapped inside a multi-floor tower filled with bizarre biomes, traps, and moai heads. Players could even make new friends with allies freed along the way!

29/12/2024, 4:28:59 PM | 54 13 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Debuting in 1985 on the Famicom as an action platformer, Jaleco's JaJaMaru series took a top-down RPG take with JajaMaru Gekimaden: Maboroshi no Kinmajou, shown in this early 1990 two-page ad from Japan. As his village's best ninja, JajaMaru quests Zelda-style to stop the Great Demon!

A new Japanese RPG awaits players in the latest installment of Jaleco's JajaMaru series! Check out those screenshots! A scary skull face made of dark clouds fills the second page with the game's title shown along with a release date of May, 29th. Take back the light.
3/9/2025, 4:14:33 PM | 7 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A two page ad from early 2000 for Icewind Dale, an RPG for PCs by Black Isle Studios Shifting from the cozy intrigues of Baldur's Gate, this standalone adventure pit players against a new, shadowy evil encroaching in the distant, and chilly, far north of TSR's Forgotten Realms campaign world!

The second page solemnly displays the title for the game and its logo in front of a snowy backdrop.
29/1/2025, 5:56:05 PM | 66 12 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Wild Arms 2 (1999) is an RPG for the Sony PlayStation by Media.Vision. A trio of would-be heroes find themselves unexpectedly united in a fight against a worldwide terrorist organization called "Odessa" while an ancient, apocalyptic legacy reawakens to herald the end. (a new horizons thread)

12/12/2024, 1:20:41 AM | 41 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

A 1999 ad from Japan for Wild Arms: 2nd Ignition, an RPG for the Sony PlayStation by Media.Vision Wild Arms brought sunsets, jeans, and an imaginative "wild west" touch to a post-apocalyptic world where guns and magic fought together. And on September 2nd, the sequel aimed to surpass expectations!

The text simply notes The text celebrates 1996's Wild Arms, noting how it
2/9/2025, 6:44:37 PM | 7 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Wild Arms 2 (1999) | RPG | Sony PlayStation | Media.Vision Renowned anime studio, Production I.G. (Ghost in the Shell, Patlabor), aided Media.Vision's efforts in celebrating the next chapter of Wild Arms' saga with a gorgeous intro giving players a brief taste of the world and its characters!

2/9/2025, 3:57:42 PM | 33 9 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

The King of Dragons (1991) | beat 'em up with lite RPG elements | arcade | Capcom The attract feature for this arcade classic not only set up the lore but also laid out the bios for the characters you could pick to play as like the Fighter who left spells to "the guys in the bathrobes."

17/2/2025, 11:37:27 PM | 38 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

MegaTraveller 2: Quest for the Ancients (1991) | RPG | PC platforms | Paragon Software A mysterious, 300,000 year old ruin awakens and runs amok threatening to drown a world in toxic slime. But for a half-billion credit reward, your crew will explore the stars facing the unknown to try and save it!

13/1/2025, 2:13:34 PM | 25 3 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

A two-page ad from late 2004 for Star Ocean: Till the End of Time, an RPG for the Sony PlayStation 2 This interstellar adventure made its way out from Japan where it debuted in 2003 as the third title in tri-Ace's Star Ocean series, blending fantasy and sci-fi as Fayt quests to find his family!

Light travels at a speed of 299,792,458 meters per second. You aren't quite that fast. It's a big universe. Better get started. A massive adventure spanning two DVDs. The year is SD 772. Fayt's vacation on the peaceful world of Hyda is shattered when an unknown military force attacks. Separated from all he knows and loves, Fayt must brave the galaxy to recover what he has lost. Rated T for Blood and Violence!
31/8/2025, 11:32:27 PM | 21 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1994 ad for Shadowrun on the Sega Genesis by BlueSky Software, an adaptation of FASA's Shadowrun tabletop RPG where magic and cyberpunk collide in a dystopian 2050s Larry Elmore's cover for Shadowrun's 2nd edition was also used on the cartridge case for "the ultimate psycho-cyberpunk fantasy!"

The hardcover copy of Shadowrun's 2nd edition with cover art by Larry Elmore (originally published in 1992)
30/12/2024, 10:32:50 PM | 72 23 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Dark Seal II (1992) | beat 'em up with light RPG elements | arcade | Data East Localized in English as Wizard Fire, this isometric dungeon crawler raised the ante on how much background lore arcade adventurers could absorb along with its returning character bios (sans blood types this time)!

20/2/2025, 8:25:30 PM | 34 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Farland Story (1993) is a tactical RPG by TGL that was released for the PC-98 in Japan. Mysterious forces have kidnapped the priestess, Ferio! Now Arc, a heroic knight, and his allies in pursuit must battle against the minions of the wicked Black Knight to rescue her! (a turn-based tactics thread)

The title screen to Farland Story with the menu showing options such as Start Playing, Load Game, and Make User Disk. Stats for Arc, the main hero of the game (but not alone!). Here, it shows his class, stats such as level and hit points, and in the lower right, options on what to do in town such as shop (or check items in the group or set orders). A battle screen from the game showing Randia, one of your party members, receiving experience after defeating an enemy! The overhead tactical screen showing the enemy's move phase. The blacked out areas are the limit of the current enemy unit's movement range.
12/9/2024, 12:46:07 AM | 38 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Magic Castle (1998) | roguelike RPG | Sony PlayStation | TEAM KAIGA This roguelike indie RPG challenged players to explore a randomly generated castle to defeat a warlock! In this run, I managed to push to the 15th floor until an armored foe demonstrates their juggling act on my poor wizard. Ouch.

1/3/2025, 1:12:23 AM | 50 12 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Toki O: King Colossus (1992) is an action fantasy RPG by Sega that was only released in Japan for the Sega Mega Drive/Genesis. Raised by an old wise man, you head into adventures across the land taking you to distant kingdoms quaking beneath the shadow of a wicked god. (a Colosseum of Battle thread)

29/8/2025, 10:33:18 PM | 20 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Colossus had its own share of annoyances depending on who you asked. Do you hate platforming puzzles? This probably won't make you a fan. It was also very linear. But when what worked came together, it still manages to deliver exciting, 16-bit flavored slices of dungeon smashing adventure!

29/8/2025, 10:33:18 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

King Colossus' world was explored by picking destinations on a map. Levels are gained by bashing beasties and with no convenient stores, powerful gear and life saving items are found hidden in the game's many dungeon areas. Fortunately, you can save nearly anywhere at any time.

29/8/2025, 10:33:18 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

An unofficial translation by M.I.J.E.T. was released in 2006 along with an extensive readme detailing the issues they had worked through in opening up this fun Mega Drive only adventure filled with bosses, a menagerie of monsters, and an arsenal of dangerously sharp weapons!

29/8/2025, 10:33:18 PM | 2 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

The Japanese ad for this action RPG noted the participation of manga artist, Makoto Ogino, who supervised its story and character designs. With no memory of your past except for a strange symbol on your hand, players will hack 'n slash their way to meet their unknown destiny.

The blue star splash noted that the story and characters were designed by Makoto Ogino. A set of three screenshots also shows off a few scenes from the game while the text challenges players to find their destiny in an exciting new adventure.
29/8/2025, 10:33:18 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Toki O: King Colossus (1992) is an action fantasy RPG by Sega that was only released in Japan for the Sega Mega Drive/Genesis. Raised by an old wise man, you head into adventures across the land taking you to distant kingdoms quaking beneath the shadow of a wicked god. (a Colosseum of Battle thread)

29/8/2025, 10:33:18 PM | 20 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Dragon Slayer: The Legend of Heroes (1989) | RPG | Various platforms | Nihon Falcom The sixth title in Falcom's Dragon Slayer series was localized into English and brought to the TG-16 CD in 1992 whose intro made the most out of the medium featuring anime stylings and an amazing opening score.

15/11/2024, 11:33:25 PM | 100 27 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1989 teaser ad from Japan for the PC Engine CD version of Ys I & II by Hudson Soft Falcom's Ys I & II were compiled into a vast, remade adventure by Hudson with enhanced music, graphics, and became one of the earliest games on CD-ROM. It later came to North America by way of the TG-16 CD in 1990!

The motif of a goddess holding an orb in the ad here is actually an enhanced version of the original title screen for Ys I: Ancient Ys Vanished released in 1987 on PCs in Japan. The ad's teaser text does its best to drum up excitement over the transition of Falcom's two games to CD-ROM promising enhanced graphics and improved sound. Falcom's logo can be seen towards the lower right of the page (as the original developers of Ys I and II) with Hudson Soft's logo band across the bottom. Nihon Falcom often licensed its properties out to other parties to develop, such as Hudson.
15/9/2024, 7:04:25 PM | 50 13 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Quarterstaff (1987) by Simulated Environment Systems was a Macintosh exclusive CRPG. It was a menu and keyboard driven quest to discover the fate of a druid colony as our party recruited (or slaughtered) NPCs with a smile, solved wicked puzzles, and tried not to starve to death. (a gooey thread)

28/8/2025, 10:16:42 PM | 31 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

The Lord of the Rings: The Third Age (2004) | RPG | PS2, Gamecube, and Xbox | Electronic Arts YOU SHALL NOT...fight alone??? Third Age had a few "what-ifs" like helping Gandalf fight the fearsome Balrog. It was also where players got a chance to wield his wizardly power as a temporary party member!

8/4/2025, 10:27:39 PM | 49 10 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Tomb of Setmoth also continued Infocom's tradition of "feelies" to fuel your imagination beyond the text, extra items that included an "arcane parchment" and a coin. Scottish artist, Ken Barr, was also called on to provide the incredible box art. Fierce! (original image found at mocagh.org)

image
28/8/2025, 10:16:42 PM | 15 1 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Infocom created new graphics, tweaked the text with the help of Amy Briggs (Plundered Hearts), and kept much of what made the original Quarterstaff a hit with Mac fans such as the automapping and clever NPC behavior such as what allowed one to trap a party member during a fight. Ouch.

28/8/2025, 10:16:42 PM | 6 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

A year later, it woud get a re-release as Quarterstaff: The Tomb of Setmoth in 1988. Infocom was so impressed by this text-filled adventure that they elected to enhance it and publish it as their first RPG offering.

28/8/2025, 10:16:42 PM | 7 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

In its GUI driven dungeon crawl, players took on the pre-made role of Titus could send party members on their separate ways, parser their way through combat and exploration, and engage an adventure part interactive fiction and part RPG with the help of the Mac's GUI menus.

28/8/2025, 10:16:42 PM | 6 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Quarterstaff (1987) by Simulated Environment Systems was a Macintosh exclusive CRPG. It was a menu and keyboard driven quest to discover the fate of a druid colony as our party recruited (or slaughtered) NPCs with a smile, solved wicked puzzles, and tried not to starve to death. (a gooey thread)

28/8/2025, 10:16:42 PM | 31 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1990 ad series from Japan for Actraiser, Quintet's hybrid action platforming god sim with light RPG elements on the Super Famicom "Another side from ENIX" was shown with both two-page spreads describing both sides of the same game -- one focusing on action, and the other, creation!

This two page spread celebrated Enix's first Super Famicom title, Actraiser, and focused on its action side with a collection of screenshots and a list of features hyping up its This two-page ad has a collection of screenshots focused on the creation side of Actraiser with a list hyping up its sound (Yuzo Koshiro was the composer), creation scenes, and God's power growing alongside the humans they are protecting. The screenshots display the sky view of being
8/11/2024, 11:02:25 PM | 45 12 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Obitus (1991) was an action adventure with light RPG elements by Scenario Developments for PCs like MS-DOS platforms. As medieval history teacher, Wil Mason, you take shelter in a ruin from a storm only to wake up later in a fantasy world that you must somehow save! (a visiting offworlder thread)

25/8/2025, 11:22:10 PM | 22 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1998 ad for Elemental Gearbolt, a light gun shooter for the Sony PlayStation by Alfa System It featured a neat mechanic where points earned can be exchanged for a better score (towards a title) or for RPG-like leveling XP. It also features animated scenes directed by anime veteran, Rintaro!

6/12/2024, 8:22:50 PM | 36 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

One interesting note concerning PC games in this early time was that a few of them had software guarantees that often sounded like personal promises. When it came to Crown, in case your floppy disk met a bad end, the devs offered to replace it with very generous terms. How nice!

BLOWN DISKS If your disk does not operate within 30 days of purchase, return return it in it in the protective covering along with a copy of your sales receipt for free replacement. After 30 days, send your disk in that same original protective envelope along with $5.00 for replacement.
27/8/2025, 11:47:20 PM | 5 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Death wasn't an end (unless you died inside the mountain!) as there was always another heir to continue the fight (one who was hopefully not as morally questionable as the prince they replaced!). But in competition with a friend, that delay could cost you the crown and the kingdom!

27/8/2025, 11:47:20 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

And in true CRPG fashion, Crown's manual included a considerable backstory adding color to its gameplay since there wasn't much exposition during the combat heavy adventure. It also noted that each player could even set their own difficulty (affecting monster attack speed). Or go solo.

History of the Kingdom of Arthain The kingdom of Arthain is not an old kingdom. was conquered by the Prince, Arthain, only about 50 years before this writing. Arthain had wanted land of his own to rule over, but not being the eldest son, he was not in line to succeed his father. So, at the age of 27, Arthain took a small band of men and left his father's kingdom in search of wild lands to make his own. After about a year he came upon a small mountain range surrounded by a very hostile desert. Since the desert provided very little chance for survival, he decided to explore the mountains more thoroughly. One day, after several months of exploration and mapping, one of his small band (getting smaller all the time) discovered a cave entrance hidden behind a large boulder. Arthain and his men explored as deeply as they could with the daylight that filtered in. Upon returning to the entrance, Arthain learned that three of his men were missing. Since nobody had heard any cries for help, Arthain had to assume that they had been captured, though by what he couldn't imagine. Now if this assumption held true, it meant that something was living deep inside the cave, and if something was living in there, then Arthain decided that he and his men could also live in there. All they had to do was to conquer whatever was already inside the cave. This, after many weeks of bloody battle, they did. When the cave had been cleared of all remnants of the various monsters that had dwelled within, Arthain declared himself king of the new mountain realm, and claimed the lands within 70 miles on either side of the mountain range. All of the walls within the tunnels were cleared and refined, large halls were dug, and another entrance was made on the other side of the mountain. To prevent thieves and monsters from entering, dwarves were hired to build large doors at each entrance and elves were hired to cast spells on the doors that only those that knew the special words could enter.
27/8/2025, 11:47:20 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

It was a goal also shared by games such as The Missing Ring (1983), also on the Apple II, in which up to five players could take turns controlling five members of an adventuring party.

27/8/2025, 11:47:20 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

According to the manual, the designers hoped that Crown would be the "two player adventure game" that brought would-be adventurers together in friendly competition as opposed to another solo dungeon crawl.

AUTHORS' NOTE CROWN OF ARTHAIN was written in the hope of filling what we considered to be a great gap in the realm of computer games -- the two player adventure game. Two people can play a one-player game for only so long before they realize that one of them is merely watching or kibitzing. We hope that the challenge provided in CROWN OF ARTHAIN will remedy this! Our thanks to the staff of The Data Domain, Schaumburg, with a special thank you to Steve Shendelman and David Soussan. Dan & Marilyn Meller
27/8/2025, 11:47:20 PM | 2 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

While exploring the hex map, players will also face combat with various monsters for experience to beef up their defense and attack. A separate combat screen showing you on the left and the monster on the right (with life bars!) pops in as you shield yourself, hack away, or try to run for dear life.

27/8/2025, 11:47:20 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Crown of Arthain tasked players to scour the land for treasures and the means to enter their father's kingdom held by an Elf and Dwarf somewhere on their side of the map. But players also needed gold and Crown took on an arcade-like mantle with its key mashing combat.

27/8/2025, 11:47:20 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Crown of Arthain (1980) by Dan & Marilyn Meller for Micro Lab was a CRPG for the Apple II. One or two players take on the role of rival brothers exiled from their father's kingdom. But on his deathbed, he decrees if either one find his crown, they shall inherit the throne! (a rogue prince thread)

27/8/2025, 11:47:20 PM | 13 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1991 ad for the Sega Genesis port of Might & Magic II: Gates to Another World, an RPG by New World Computing that debuted in 1988 on PCs. Poking a bit of fun at Sega's own Phantasy Star, this port (which dropped the "II" from the title) boasted "200 hours to complete (except for experts)".

Might and Magic II (or just plain Might and Magic on the Sega Genesis likely because it was the first M&M game for the console) was a massive, open world RPG experience that honed the lessons learned from the first game with new graphics and enhancements for the console port. It carried over many of the features of the PC version, including aging meaning that your characters could die from old age! Copies also came with a fold-out map and a massive, 160+ page manual with nearly 1/4th of it filled with descriptions and maps of later areas along with gear tables crammed with stats.
29/1/2024, 2:34:18 PM | 24 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Roadwar 2000 (1986) was a post-apoc strategy game with light RPG elements by SSI for PC platforms like the Amiga. Bacteriological warfare has torn America apart but a cabal of scientists may have the cure! Be your own Mad Max, build your gang, scavenge supplies, and find them! (an infected thread)

26/8/2025, 11:15:15 PM | 31 6 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

One of the things I loved about Obsidian's Avowed was how the art direction lured me into exploring every corner of its world. Sometimes I'd find something for my spellcasting, fungi braided Godlike (new wand? yesssss); other times it was an unexpected bit of lore adding more to Pillars' world.

Ruins just out of reach, but the thought that there might be a way over there or that we might discover something along the way to explain this strangeness mostly drove my curiosity in Avowed.
27/8/2025, 3:10:33 AM | 23 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

SSI's post-apoc roadshow, and the ad for it, channeled the spirit of the Mad Max films, manifesting another dystopian "what if" borne from the Cold War angst of the 80s. Only this time, handing players the means to turn fear into fortune as they take everything from sports cars to limos into battle!

A science-fiction adventure game. Plus four fantasy games from Strategic Simluations, Inc. For most personal computers. ------------------- The ad for Roadwar 2000 features a horde of vehicles with a badass dude and a woman next to him, riding atop an angry vehicle with a ruined city behind them. The other RPGs shown on the page are: * Phantasie * Wizard'ss Crown * Shard of Spring * Rings of Zilfin
26/8/2025, 11:15:15 PM | 8 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Ruined cities can be inhabited by mobs ranging from gangsters and National Guardsment to Satanists and Mobsters. Roaming can also bring you into contact with motley groups who might either eat your envoy or ask to join up, growing your party power! There are even a few surprises to be found.

26/8/2025, 11:15:15 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Players can pick between manual, tactical combat or just toss it over to the PC to handle. With tactical, you can deploy your vehicles and engage in turn-based battles wondering whether a limo you found crewed with your best is better as a boarding platform or at ramming its point home.

26/8/2025, 11:15:15 PM | 5 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

This adventure tasks you to gather your own horde riding a fleet of vehicles into battle as you roam the highways of what is left of the United States when an act of biological terrorism tears it a apart, making it ripe for a nuclear attack by an unknown nation that leaves much of it in ruin.

26/8/2025, 11:15:15 PM | 15 1 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Roadwar 2000 (1986) was a post-apoc strategy game with light RPG elements by SSI for PC platforms like the Amiga. Bacteriological warfare has torn America apart but a cabal of scientists may have the cure! Be your own Mad Max, build your gang, scavenge supplies, and find them! (an infected thread)

26/8/2025, 11:15:15 PM | 31 6 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1992 ad for Buck Rogers: Matrix Cubed, an RPG for PC platforms by SSI Jerry Bingham's slightly modified art illustrates the page and box for SSI's second game based on TSR's Buck Rogers XXVC setting. The piece earlier featured as the cover of A Matter of Gravitol, an adventure module, in 1991!

The text describes engaging in tactical combat, journeying to Jupiter, and encountering The cover for A Matter of Gravitol, an adventure module for TSR's Buck Rogers XXVc campaign setting. Art by Jerry Bingham.
9/1/2025, 5:25:45 PM | 28 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

To all the brave students heading back to school, don't forget to double check your parachute!

25/8/2025, 9:43:18 PM | 25 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Like a Psygnosis tradition, Obitus' PC ad (and box) also featured incredible art. This illustration by sci-fi artist, Tim White, accompanies screenshots of its visually impressive world. Unfortunately, a few years later, the SNES port opted for something a bit less 'unique' for this neat adventure!

One of the best arguments for brilliant box art was made by the marketing for Psygnosis' games. While SSI's Gold Box series of RPGs based on TSR's properties had the good fortune to also draw from their incredible archives, Psygnosis' choice of exotic art styles for their products were equally as eye catching. Whenever Psygnosis' products showed up on shelves, your eyes would just know it. The ad for the SNES port of the game went for something a bit more general with its art style as well as that for the box, beckoning players to
25/8/2025, 11:22:10 PM | 11 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Reviews for the console version didn't rake its manual over the coals as CGW's did with those such as Gamepro's Bro' Buzz left their face ratings largely on the happy side. They ended their own review by saying "If you like to lose yourself in your games, check this one out."

Bro' Buzz' review for Gamepro in their December 1993 issue ended by saying that it was
25/8/2025, 11:22:10 PM | 7 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

When it came to the SNES, the story also changed. The PC version spun a tale about the land of Middlemere and your modern day life driving through a storm before crashing your Volvo. In the SNES version, you weren't swept away to a fantasy world -- you're already living in it!

25/8/2025, 11:22:10 PM | 4 1 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

It was later ported to other platforms like the SNES in 1994 which streamlined its adventure interface (also used for picking up and using items) and its action oriented, button mashy combat. Sleeping restored your stamina (food was for your health) and you could save anywhere.

25/8/2025, 11:22:10 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

CGW's Allen Greeberg roasted the game's manual writing "One sure way to succeed in Obitus isto avoid reading the directions." in their May '91 review noting that the game's interface was easy enough to decipher. In the end, Greenberg found the game a "satisfying experience" with "plenty to see."

The first page of Allen Greenberg's review for Obitus in CGW's May '91 issue. This is for the PC version of the game. The second page for CGW's May '91 review of the PC version of the game.
25/8/2025, 11:22:10 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

There's no XP and survival relied knowing when to sleep (and flee) as well as find key items in your quest. There were also side-scrolling action sequences featuring neat parallax effects showcasing your very history-teacher like acrobatics in jumping over foes that just die from jumping at them.

25/8/2025, 11:22:10 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

As you explore, you'll run into other NPCs that will provide hints and combat was as easy as using items against your enemies, like a convenient quiver of arrows. Defeated foes turn into a pile of bones though remember that you're not invincible, either!

25/8/2025, 11:22:10 PM | 4 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Unlike many other grid-based, first-person dungeon crawlers, Obitus let the player turn in eight directions instead of four and move partway through a "square" as opposed to simply going block by block. A small display in the bottom center showed what exits were available along with other commands.

25/8/2025, 11:22:10 PM | 5 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Obitus (1991) was an action adventure with light RPG elements by Scenario Developments for PCs like MS-DOS platforms. As medieval history teacher, Wil Mason, you take shelter in a ruin from a storm only to wake up later in a fantasy world that you must somehow save! (a visiting offworlder thread)

25/8/2025, 11:22:10 PM | 22 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

To all the brave students heading back to school, don't forget to double check your parachute!

25/8/2025, 9:43:18 PM | 25 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Finished a run of Back to the Dawn, a neat indie RPG where you have 21 "days" to solve a mystery in a sketchy prison as one of two characters. Took me nearly 40 hours, each "day" is so dense with things to do interacting with its huge cast of characters or finding ways to survive. Really enjoyed it!

Did I mention that everyone is an anthropomorphic animal? This is a scene from a later section in the game that players may or may not discover on their own! There's just so much to discover and do in the game. Normally I'm not a fan of hard time limits like the one imposed here (the 21 day limit) and barely made it to success at the midnight hour (wish there was a way to ease it somehow, or have a 'free time mode' of some kind where moving the story's events determined the flow of time instead of the schedule), but everything else in between is so engrossing that I just wanted to keep pushing through to the end even if failure seemed certain. It's not perfect (not a fan of making certain things interactive simply because the game says so in a relatively open environment - this fence looks weak, I can break it but only when the game says so), but what it doesn't do well is overshadowed by how well everything else just draws you in. An amazing RPG.
25/8/2025, 6:45:21 PM | 10 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Knightmare (1991) | RPG | PC platforms | Mindscape Inspired by the popular British TV game show that cast a team of four children as questing, virtual adventurers, its rendition of the show's memorable theme song was only the first stop in this grid-based dungeon crawl!

25/8/2025, 3:49:52 PM | 20 5 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Dungeons and Demons (1984) | RPG | ZX Spectrum | Richard G. Hurley This simple dungeon crawler was part of a series of typed-in programs from Richard Hurley's instructional book, Graphic Adventures for the Spectrum 48K, giving curious readers the chance to fiddle with, and learn from, actual code.

11/1/2025, 1:38:13 PM | 41 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Knightmare (1991) was a CRPG for the Atari ST and the Commodore Amiga by Mindscape. This was the second video game adaptation of the popular British television show of the same name, now as a grid-based dungeon crawl with a four-person party as you quest to defeat Lord Fear! (a Frightknight thread)

Screenshot from the opening cinematic of the game featuring a digital version of the theme song from the television series. You can go with the default characters that the game creates or customize your party. Both Treguard and a new ally, Pickle, from the television show pop up via special walls like this to give you advice -- or ominously warn you. Fighting a giant! Players will need to furiously right click on their characters'
10/1/2024, 1:01:03 AM | 58 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1990 ad for J.R.R. Tolkien's Lord of the Rings, Vol I by Interplay, an RPG for PC platforms. The illustration in the ad also appears on the box and is a piece titled "Balrog" by the Brothers Hildebrandt (Greg and Tim).

This adaptation was based on Tolkien's The Fellowship of the Ring and let players control Frodo and his friends as they embarked on their perilous journey from Bag End to find allies and seek to destroy The One Ring. Interplay's game expanded on the story with an open world and side quests and the CD-ROM version even included clips from Ralph Bakshi's animated adaptation, The Lord of the Rings, as a part of its intro.
25/1/2024, 12:58:49 AM | 25 11 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Biomotor Unitron (1999) was an RPG for the Neo Geo Pocket Color! A meteor brings strange crystals to a medieval world leading to the creation of Unitron mechs, ending a world war. Now in an age of peace, Unitrons and their pilots are repurposed into new lives...and gladiators! (a bot battler thread)

23/8/2025, 10:38:07 PM | 28 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

The Japanese developer, Yumekobo, also has something of an interesting history. They were once known as Aicom and were responsible for games such as The Mafat Conspiracy for the NES featuring Golgo 13 before trading in their custom M-16 for armored battlers in Biomotor Unitron for SNK!

An encore performance! Golgo 13 is back in The Mafat Conspiracy! Top Secret Episode knocked the wind out of you; this one will blow you away! ------------------- This was the sequel to Golgo 13: Top Secret Episode on the NES based on the long running manga series starring the mysterious assassin, Golgo 13, as he takes on contracts around the world against dangerous targets.
23/8/2025, 10:38:07 PM | 6 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

There were a ton of parts to pick through and develop in the course of the game making upgrades a fun feature for mech fans including elemental affinities for added strategizing. A portable dungeon crawler for mechs where learning magic was as easy as attaching a new arm!

23/8/2025, 10:38:07 PM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

In Biomotor, you play a young Unitron master who hopes to one day become the "Master of Masters" at the Arena! To get there, you'll need to develop parts for your Unitron, explore nearby dungeons for cash and materials, and fight a vareity of opponents in and out of the arena in turn-based battles!

23/8/2025, 10:38:07 PM | 2 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Biomotor Unitron (1999) was an RPG for the Neo Geo Pocket Color! A meteor brings strange crystals to a medieval world leading to the creation of Unitron mechs, ending a world war. Now in an age of peace, Unitrons and their pilots are repurposed into new lives...and gladiators! (a bot battler thread)

23/8/2025, 10:38:07 PM | 28 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

It's 1985 and Cold War "what-ifs" surface in titles that range from SSI's PC-based wargames to Game Designers' meticulously detailed TTRPG, Twilight: 2000. Its attention to real-world military materiel and tactical combat were the foundations of a campaign set in the shadow of World War III.

TWILIGHT:2000 For five years, the armies of the world have fought back and forth across Europe. Three years ago the missiles started flying. Most countries were hit hard in the nuclear exchange, but no one had a decisive advantage and the war went on. Tanks began breaking down and the supply of spare parts dwindled to zero. The sophisticated artillery weapons have exhausted their ammo, and no one is capable of producing any more. Divisions which started the war with 20,000 men are lucky to put 2000 into the field. But the war goes on. You are part of what once was the leading U.S. division of NATO's last drive into central Poland. There isn't much in the way of organized military forces left on either side, and local warlords, militia, and bands of marauding deserters rule the countryside. Your division has been over- run and your group is hundreds of kilometers from the nearest friendlies. The last message from division HQ read: GOOD LUCK. YOU'RE ON YOUR OWN. Now what do you do? This page features art by Steve Venters which also served as the box illustration for the first edition of Twilight: 2000. He also provided a variety of other illustrations within the included manuals. Welcome to 2000 AD. Your equipment was brand new in 1995; now it's wear- ing out. Gasoline is rare, so your vehicles run on alcohol you distill yourself. And 5th Division's cavalry-when there was a 5th Division-rode horses. There's not much government left in central Europe, just warlords, marauders, and free cities. Even the major powers are collapsing; some units, even whole divisions, are refusing orders and heading home. Your division is gone, and you're hundreds of kilometers inside enemy territory; fortunately, the Soviets aren't in much better shape than you are. Your job is to stay alive, find enough fuel and spare parts to keep moving, get home (wherever that is), and maybe even strike at the enemy. The real trick in designing a roleplaying game is to produce detailed, accurate effects with simple systems. That takes inspiration and a lot of work, and that's what we did. Twilight: 2000's comprehensive rules cover combat, skills, survival, encounters, and more with easy-to-use and flexible but well-defined systems.
23/8/2025, 7:31:29 PM | 8 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Spirit of Adventure (1991) by attic Entertainment Software was a grid-based CRPG for PCs like MS-DOS desktops. A mysterious drug is creating an epidemic in the fantasy land of Lamarge and a call for heroes is made to find and stop the mysterious mastermind behind it. (a medieval cartel thread)

23/8/2025, 12:31:32 AM | 30 6 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

As for attic and Starbyte, fans might remember them from their previous work such as their horror RPG, Lords of Doom, in 1990. They would also go on to create the Realms of Arkania CRPG series based on Germany's popular TTRPG RPG, Das Schwarze Auge (The Dark Eye)!

Enter a whole new realm of fantasy role-playing... Enter a rich and detailed gaming system... One that offers all you expect, and more, from at finely woven, carefully crafted epic adventure. One that allows you to choose your level of involvement in the
23/8/2025, 12:31:32 AM | 6 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

SoA also had a few rough edges. Although it was also translated to English, a few commands were still thinking in the original German (the hotkey for "yes" was J for "ja"). But with its own turn-based gameplay mechanics and with plenty of beasts, SoA stood as a solid crawler with its own story.

23/8/2025, 12:31:32 AM | 5 1 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

..like Sean Connery?! Or rather, his likeness from 1986's Highlander. Someone was a fan!

23/8/2025, 12:31:32 AM | 2 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

SoA was, in some ways, a juiced up Bard's Tale-like with a few cues taken from Interplay's dungeon crawler and others like it. But it also added plenty of its own personality with unique classes, races, its own rune-filled magic system, day and night cycle, and even "conversations" with NPCs...

23/8/2025, 12:31:32 AM | 3 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Spirit of Adventure (1991) by attic Entertainment Software was a grid-based CRPG for PCs like MS-DOS desktops. A mysterious drug is creating an epidemic in the fantasy land of Lamarge and a call for heroes is made to find and stop the mysterious mastermind behind it. (a medieval cartel thread)

23/8/2025, 12:31:32 AM | 30 6 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Athough a port of the first Wizardry had already landed on the MSX2 in Japan in 1987 using floppies, a limited "special edition" for the MSX2 on a ROM cartridge (with battery backup!) arrived in 1989 with this ad hyping it up for the fans. It also included a miniature metal dragon by Bunka Kyozai!

Wizardry was already available on the MSX2 in floppy format and the ad does its best to hype up the new ROM cartridge version. It even apologizes for being sold out because it's intended to be a limited production! The text also describes the goal of your quest against the Mad Overlord as you explore his ten level dungeon seeking the amulet of the evil Werdna.
22/8/2025, 9:37:46 PM | 23 4 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

Gunple: Gunman's Proof (1997) was an action adventure with light RPG elements by ASCII released for the Super Famicom in Japan. It is 1880 and alien fugitives invade the Wild West! Allowing yourself to be possessed by a good alien, you pursue the scoundrels! (a Good, the Bad, and the Alien thread)

21/8/2025, 11:06:23 PM | 38 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Fan translators, Aeon Genesis, released an unofficial translation in 2002 sharing this gem with a wider audience. With a quirky sense of well-translated humor, fun gameplay, and a colorful playground of action and adventure, it's something of an unsung classic for the SNES.

21/8/2025, 11:06:23 PM | 7 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Players can save and there's even an extra lives system (think of the extra lives like extra energy tanks, Mega Man style). Once you burn through those, you can opt to continue at the village or quit. To save, just head to your comfy bed at home especially after tackling a tricky dungeon.

21/8/2025, 11:06:23 PM | 7 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

The Zelda-like gameplay has few puzzles but plenty of rootin', tootin' shootin'. Its anachronistic cast of monsters and weapons (such as an Uzi) round things out. Coupled with colorful sprites, a charming cast, and a host of unusual twists and turns, it was an offbeat adventure in the West!

21/8/2025, 11:06:23 PM | 5 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Gunple's story has been described as having Earthbound vibes to it (only taking place in the Wild West) with a young protagonist who encounters strange things (and stranger characters) in their quest to save the world. Whether it's exploring the overworld of its dungeons, adventure was everywhere!

21/8/2025, 11:06:23 PM | 5 2 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

Gunple: Gunman's Proof (1997) was an action adventure with light RPG elements by ASCII released for the Super Famicom in Japan. It is 1880 and alien fugitives invade the Wild West! Allowing yourself to be possessed by a good alien, you pursue the scoundrels! (a Good, the Bad, and the Alien thread)

21/8/2025, 11:06:23 PM | 38 7 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social)

In 1984, Iron Crown Enterprises launched their tabletop RPG adaptation of J.R.R. Tolkien's Middle-Earth as described in The Lord of the Rings and The Hobbit. It used a version of their fantasy-based Rolemaster system and sourcebooks statted out the world's secrets from Cirith-Ungol to the One Ring.

IRON CROWN ENTERPRISES Proudly Announces the Release of Middle Earth Role playing, a system for adventuring in Tolkien's world Come to Middle Earth! This new role playing system provides everything needed to adventure in the greatest fantasy world ever created. MIDDLE EARTH ROLE PLAYING is perfect for those who have never experienced the thrill of fantasy role playing. It works equally well for experienced gamers running low level adventures. This complete system has been designed with faithful attention to Tolkien's world. The rules cover combat, magic, professions, and everything necessary for an exciting, unique role playing adventure. The accent is on realism; playability is not sacrificed. The character generation rules cover all of Tolkien's characters; Elves, Half Elves, Dwarves, Hobbits, Dunedain, Rohirrim, etc.... The first product in this new series includes the entire role playing system plus a complete starting adventure in the Trollshaws region of Tolkien's Middle Earth. The special boxed edition includes everything needed for a fantasy role playing game: the system, a 16 page booklet of adventure layouts (gridded; playing surfaces), dice, and counters representing major characters. The follow-up adventure packages will be keyed to Specific localities; lairs, ruins, tombs, caverns, castles, towns and cities. The first of these is titled BREE AND THE BARROW DOWNS. Look for our new game system, MIDDLE EARTH ROLE PLAYING at your local hobby store. It's completely compatible with I.C.E.'s current Middle Earth campaign modules. These can be ordered direct using the order blank provided below. MIDDLE-EARTH ROLE PLAYING a complete system for adventuring in J.R.R. Tolkien's World from... I.C.E. Based on THE HOBBIT & THE LORD OF THE RINGS, MIDDLE-EARTH ROLE PLAYING is perfect for seasoned players as well as those who have never experienced the thrill of fantasy role playing. Produced and distributed by IRON CROWN ENTERPRISES, INC. MIDDLE-EARTH ROLE PLAYING is supported by the CAMPAIGN & ADVENTURE GUIDEBOOK (not pictured), a line of campaign modules and a line of adventure modules including BREE and the Barrow Downs.
21/8/2025, 8:12:26 PM | 16 3 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reposted

A 1994 ad for Secret of Mana, an action RPG by Square for the Super Nintendo This was the sequel to the action packed Seiken Densetsu: Final Fantasy Gaiden released in 1991 for the Game Boy which came to NA as Final Fantasy Adventure. Mana expanded on the formula, now powered by the Super Famicom!

The ad boasts
5/11/2024, 9:09:31 PM | 126 34 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Thank you for opening it up to more curious players like me! <3

21/8/2025, 12:27:32 PM | 1 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

Golden Axe Warrior didn't stir the same impact on the Master System that Nintendo's Zelda did several years earlier on the NES. Still, as a curious tangent from its arcade roots, a number of fans still found plenty of adventure with Sega's attempt at swapping out the Master Sword for a Golden Axe.

20/8/2025, 11:38:57 PM | 7 0 | View on Bluesky | view

Profile picture Dungeonbuster (@dungeonbuster.bsky.social) reply parent

The game had a range of colorful reviews. CVG's "Complete Guide to Sega" from the UK in 1991 wrote that it "has all the entertainment value of a 24-hour German opera." On the other hand, Bro. Buzz in Gamepro's May, 1991 issue called it "a great game" and gave it an excited FunFactor face.

CVG's reviewers didn't pull any punches with their review giving it an overall score of 42% remarking Gamepro's review by Bro. Buzz ended by saying
20/8/2025, 11:38:57 PM | 6 0 | View on Bluesky | view