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Dungeonbuster @dungeonbuster.bsky.social

Quarterstaff (1987) by Simulated Environment Systems was a Macintosh exclusive CRPG. It was a menu and keyboard driven quest to discover the fate of a druid colony as our party recruited (or slaughtered) NPCs with a smile, solved wicked puzzles, and tried not to starve to death. (a gooey thread)

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aug 28, 2025, 10:16 pm • 31 5

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Dungeonbuster @dungeonbuster.bsky.social

In its GUI driven dungeon crawl, players took on the pre-made role of Titus could send party members on their separate ways, parser their way through combat and exploration, and engage an adventure part interactive fiction and part RPG with the help of the Mac's GUI menus.

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aug 28, 2025, 10:16 pm • 6 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

A year later, it woud get a re-release as Quarterstaff: The Tomb of Setmoth in 1988. Infocom was so impressed by this text-filled adventure that they elected to enhance it and publish it as their first RPG offering.

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aug 28, 2025, 10:16 pm • 7 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

Infocom created new graphics, tweaked the text with the help of Amy Briggs (Plundered Hearts), and kept much of what made the original Quarterstaff a hit with Mac fans such as the automapping and clever NPC behavior such as what allowed one to trap a party member during a fight. Ouch.

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aug 28, 2025, 10:16 pm • 6 0 • view
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Dungeonbuster @dungeonbuster.bsky.social

Tomb of Setmoth also continued Infocom's tradition of "feelies" to fuel your imagination beyond the text, extra items that included an "arcane parchment" and a coin. Scottish artist, Ken Barr, was also called on to provide the incredible box art. Fierce! (original image found at mocagh.org)

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aug 28, 2025, 10:16 pm • 15 1 • view
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Forest Alien @bardicreels.bsky.social

parchment and coin

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aug 28, 2025, 10:34 pm • 4 0 • view