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Ehud Kurzweil ☄️ XIII @ehudkurzweil.bsky.social

MGS3 might have had to make aesthetic decisions because of the limitations of the PS2, but those were still deliberate aesthetic decisions that were lost in the remake.

sep 1, 2025, 12:55 am • 16 0

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Fopfox @fopfox.ca

People have not learned since the original HD Remaster of Silent Hill 2 when the devs said, "The fog was just a PS2 limitation, lets extend it to massively increase draw distance!" and all of a sudden you can see where Toluca Lake ends in the void.

sep 1, 2025, 1:34 am • 2 0 • view
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Ehud Kurzweil ☄️ XIII @ehudkurzweil.bsky.social

Some of MGSDelta’s cutscenes somehow look darker and more unclear than the opening cutscene of MGSV: Ground Zeroes, which is shot from the perspective of a shaky handheld camera, takes place at night, and in the middle of a storm.

sep 1, 2025, 1:22 am • 8 0 • view
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🐰harsh noise hotot🐰 @merzbun.bsky.social

the fact that stylistic choices are still completely intentional and with purpose when caused by technological limitations needs to be drilled into people’s heads like times tables

sep 1, 2025, 1:00 am • 8 0 • view
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Ehud Kurzweil ☄️ XIII @ehudkurzweil.bsky.social

It’s hard to see people going “it looks exactly how I imagined it did when I was a child” without wanting to say “these games were made by adults who wanted the game to look a certain way!!”

sep 1, 2025, 1:07 am • 4 0 • view
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🐰harsh noise hotot🐰 @merzbun.bsky.social

“but technology has improved so much it doesn’t need to look like that now-“ you have missed the point. go to art jail forever

sep 1, 2025, 1:16 am • 3 0 • view