Strength for melee, Might Save, and carry. Dexterity for light and ranged weapons. Agility for defense and Reflex Save. Constitution for HP and Fortitude Save. Intelligence, Wisdom, or Charisma may be used for Will Save and Magic.
Strength for melee, Might Save, and carry. Dexterity for light and ranged weapons. Agility for defense and Reflex Save. Constitution for HP and Fortitude Save. Intelligence, Wisdom, or Charisma may be used for Will Save and Magic.
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