avatar
J. C. Cantwell 🌻 @segfaultvicta.bsky.social

there's some early CGI that looks frankly incredibly good but i think people have chased a desire to be brighter and clearer and Show More, Not Less, And At A Higher Framerate in ways that have been really detrimental; earlier CGI you had to -hide- the seams in a way that felt movielike

aug 25, 2025, 6:13 pm β€’ 23 1

Replies

avatar
J. C. Cantwell 🌻 @segfaultvicta.bsky.social

now the CGI is so good that you do not have to hide the seams, you can in fact shine a bright spotlight ON where the seams should be and there are no visible seams there, and it's gee-whiz COOL that you can do that and I frankly enjoy it as spectacle, but it's often bad *filmmaking*

aug 25, 2025, 6:14 pm β€’ 8 1 β€’ view
avatar
The Brain Does The Thinking. The Meat. @minimallycrazy.bsky.social

Part of this is just, like, the death of shot composition, I think. There's a similar effect in animation, where older less fluid stuff often feels more dynamic simply because it was storyboarded better and with a greater sense of motion.

aug 26, 2025, 11:35 pm β€’ 4 0 β€’ view
avatar
ellie lockhart (she/they) @eleanor.lockhart.contact

I kind of suspect that's a huge part of it, is that early CGI was likely handled with something along the lines of "film the rendering on physical film and smudge the lens some" or whatever, and so you get things that look more genuine than when the animators have full confidence in it

aug 25, 2025, 6:15 pm β€’ 14 1 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

That was a really cool era for special effects, when there were so many practical effects crews still involved and collaborating with the new computer guys. When it worked it was amazing, when it missed it was terrible.

aug 25, 2025, 6:26 pm β€’ 16 2 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

One of the coolest was how they used computers on Star Trek First Contact to change how they shot spaceships. They locked miniatures in place and put the camera on computer controlled robot arms, and swooped the camera past the ships over and over, doing multiple exposures on the same film.

aug 25, 2025, 6:32 pm β€’ 15 2 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

And they would change the lighting and effects on the ship, so the way the engine glowed and the way light reflected on the miniatures looked nothing like a little model

aug 25, 2025, 6:34 pm β€’ 9 0 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

I can’t find the behind the scenes video of them filming the ships, but I found this behind the scenes of the borg queen using the same computer controlled camera rig, and it turns out for this shot they used a fake head and a real actor’s body, the exact opposite of what I would have imagined.

aug 25, 2025, 8:00 pm β€’ 5 0 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

Also found this clip that shows the incredible lighting effects on all those models, plus baby Adam Scott saying β€œsir, it’s the Enterprise!”

aug 25, 2025, 8:09 pm β€’ 9 3 β€’ view
avatar
Nied πŸ”· @nied.bsky.social

So that's what's called Motion Controlled Photography & it's actually much older than ST:FC. They were doing it as far back as the 60s for movies like 2001, but it really came into it's own with Star Wars.

aug 25, 2025, 10:42 pm β€’ 4 1 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

I think first contact was using some cutting edge software to design those shots, though. The way they were taking separate shots of each miniature separately, with camera and lighting moves that worked together when they composited it all together to make sense in 3D space

aug 25, 2025, 10:55 pm β€’ 5 0 β€’ view
avatar
Waffle πŸ§‡ @wafflecut.bsky.social

I forget where I heard about this, possibly dvd special features, so it might not be the most unbiased source about how groundbreaking it was

aug 25, 2025, 10:56 pm β€’ 5 0 β€’ view
avatar
Nied πŸ”· @nied.bsky.social

Yeah the separate lighting passes (one with the model lit, & a bunch of other ones with it dark but the lighty bits of the model turned on) dates back to Star Wars.

aug 25, 2025, 11:50 pm β€’ 3 0 β€’ view
avatar
Nied πŸ”· @nied.bsky.social

I actually remember this getting talked about when Levar Burton did the TNG episode of Reading Rainbow. They don't mention the multiple passes out loud but you can see them adding in the lighting pass when they composite the shot together. (starting at 10:56 if it doesn't load right)

aug 25, 2025, 11:58 pm β€’ 4 0 β€’ view
avatar
mutantmell @mutantmell.net

George Lucas' most valuable contribution to film as a medium is (almost certainly) special effects. ILM is still doing cutting-edge work to this day: en.wikipedia.org/wiki/Industr...

aug 26, 2025, 12:03 am β€’ 8 1 β€’ view
avatar
Nied πŸ”· @nied.bsky.social

They did make some improvements with it in First Contact, by among other things, doing CGI touch-up passes after filming the miniatures.

aug 25, 2025, 10:43 pm β€’ 5 0 β€’ view
avatar
Pita Enigma @pitaenigma.bsky.social

You still get that stuff, though mostly on lower budget stuff. The high budget movies tend to go "yeah we'll just make the scene in CG", where low budget stuff uses a bare minimum. Upgrade ends up looking far better than Venom

aug 25, 2025, 6:34 pm β€’ 5 1 β€’ view
avatar
Pita Enigma @pitaenigma.bsky.social

I really should rewatch Upgrade. I remember it as an absolutely awesome action movie, and We Have Tom Hardy At Home is a really fun actor.

aug 25, 2025, 6:35 pm β€’ 8 1 β€’ view
avatar
Buttadeus @thewanderingjew.bsky.social

yeah that makes sense. You do a lot of things that are not intended to be comprehensive, but to hint at what's going on

aug 25, 2025, 6:15 pm β€’ 4 0 β€’ view
avatar
Buttadeus @thewanderingjew.bsky.social

with more CGI, it gets more removed from the director's immediate scene work and there's more pressure to just put in everything.

aug 25, 2025, 6:16 pm β€’ 5 0 β€’ view