I like the sort of classic nintendo design where they have a core gimmick and theme EVERYTHING around that gimmick. "Everything is destructible voxel terrain. Even the enemies, bosses, and NPCs. And all of your moveset interacts with it too"
I like the sort of classic nintendo design where they have a core gimmick and theme EVERYTHING around that gimmick. "Everything is destructible voxel terrain. Even the enemies, bosses, and NPCs. And all of your moveset interacts with it too"
and bananas