Picked up the Hot Zones, since that had a Solo rulebook. And the Zaibatsu.
Picked up the Hot Zones, since that had a Solo rulebook. And the Zaibatsu.
That's the bit of the bundles that I didn't get. I am not much for solo play: I don't seem to be able to do it right. It just turns into GM prep for a future game with my players. I love the modularity of it all. I am super-impressed by the industriousness and thoroughness of the writer.
There are odd moments where it seems uncertain of what kind of game it suggests you play it as. It doesn't have many horror elements baked in beyond the Stress mechanic, I think. I plan to play it as a horror space game: like a more detailed and old-school 80s RPG Mothership.
It's a sandbox toolkit of admirable thoroughness, but having not played it yet, I hope it is easy to make it fun to play. I wrote about 90% of a post-apocalyptic game, and when I play-tested it a couple of times, it wasn't as much fun to play as I had supposed it would be.
Might take a bit of tinkering then, but that's better than going in blind to start a game up.
Yeah, just skimming through and the references it is inspired by offer plenty of fodder to add in more horror easily enough.
Harsh environment, rough-living hard-working strangers, easiness of unexpected death due to accidents or environmental cruelty AND horrible monsters: that's a cool vibe as suggested by the list of influences.
I'll dig through the various books I picked up in this bundle the next few days and see what's what.
I entered an enjoyable monotropic fugue for a few days after I bought the bundles, and printed them all out, stapled and labelled all the packets of pages, made colour-coded li'l card folders for them etc.
(Purple for Rules, Pink for Adventures, Dark Blue for Setting and GM's Screens, and Light Blue for Sourcebooks: I know the multitudes are waiting with bated breath for this information)
It's great to be able to pop a folder into a bag and read it on the tram or the train.
Absolutely, but the majority of the material is about simulating various aspects of commerce, logistics and travel. All useful and kind of cool: the flow-chart provides what looks like an engaging mini-game for such activities. But not very horror-supplying. I am surprised at the lack of a bestiary.
(Yes, there is Alien Breeds, but it's just focussed on a single xenomorph type species, I think).