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Actually Ghostface @vantablackpharaoh.bsky.social

It's not. I'm 100% sure though the rage WILL get this system nerfed. I hope BHVR doesn't throw the baby out with the bathwater, they have kicked the hornet's nest enough this year.

sep 1, 2025, 2:12 am • 1 0

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Actually Ghostface @vantablackpharaoh.bsky.social

Like I will be first to say it as a relatively high level Ghostface Main - Tunnel/Slug IS a problem and you definitely do not need it to exist as much as it does. My problem is these changes go a bit too far in the pursuit of a noble goal, now we can't tell precisely WHAT of these will be too much.

sep 1, 2025, 2:33 am • 0 0 • view
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Actually Ghostface @vantablackpharaoh.bsky.social

There ARE cases it makes tactical sense to pressure that way especially as a lower tier Killer like me. And there's cases where it's not even tunnelling, the Surv was just in the wrong place at the wrong time or they're the only one the Killer sees to chase. Killers shouldn't be punished for that.

sep 1, 2025, 2:34 am • 0 0 • view
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Actually Ghostface @vantablackpharaoh.bsky.social

Just like how it's annoying to see gens pop super fast but makes total tactical sense to split on gens, do some gens first, or do gens as fast as you can as Survivor to win - especially against fast Killers - it's annoying but valid to have SOME amount of slugs and early outs too.

sep 1, 2025, 2:35 am • 0 0 • view
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Actually Ghostface @vantablackpharaoh.bsky.social

It only really becomes an issue when you're seeing slugs left forever, or seeing Killers consistently go after the same Survivor for being Sable. THEN it's toxic. But if it *makes tactical sense as pressure*, then that doesn't need a punishment. It's a valid tool, as valid as gen splitting is.

sep 1, 2025, 2:37 am • 0 0 • view