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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

I kid you not when I say this was my first attempt at the loading screen for Galaforce on the BBC Micro. It demonstrates why most programmers should NOT attempt to do graphics themselves. Fortunately, my schoolfriend Paul Proctor came to the rescue and produced a much better screen for me!

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jul 23, 2025, 10:31 pm • 71 5

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PuttyCAD - Ric @puttycad.bsky.social

I wish I'd have known game developers when I was a kid. I really loved drawing on the speccy and cpc.

jul 24, 2025, 9:43 am • 1 0 • view
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fl600 @fl600.bsky.social

One on the left I’m thinking… is this an Elite spin-off? I might buy it :)

jul 24, 2025, 10:11 am • 1 0 • view
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GrantMeStrength @grantmestrength.bsky.social

The "Superior Software" text looks nice ;-)

jul 23, 2025, 10:59 pm • 0 0 • view
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Dr Johnny Blanchard @onlyretrofans.com

Art and Music in my case - my games have horrible graphics and terrible renditions of Fur Elise

jul 24, 2025, 10:48 am • 3 0 • view
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Code Ninja @iamcodeninja.bsky.social

I don't think anybody cared in the 1980s. Graphics weren't important - so many dog-ugly games but that wasn't what gaming was about back then. Did it take you to a world beyond imagination? Even a text adventure with no graphics whatsoever. The escapism is what mattered.

jul 23, 2025, 11:32 pm • 3 0 • view
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Sharpworks @sharpworks.bsky.social

Something slightly familiar about that vector graphic ship 😀

jul 24, 2025, 6:40 am • 3 0 • view
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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

I can't think where it came from...

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jul 24, 2025, 10:47 am • 3 0 • view
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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

@sharpworks.bsky.social The magazines arrived safely BTW. Feedback left. Thanks! Are you selling any others?

jul 24, 2025, 10:54 am • 2 0 • view
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Sharpworks @sharpworks.bsky.social

Great thanks! I shall leave you feedback also :) I have a big pile of "Practical Computing" and "Personal Computing Today" which I need to go through, some I need to scan bits from. And I then have my duplicates pile to go through. I'll be selling in the next few weeks I would think.

jul 24, 2025, 10:56 am • 1 0 • view
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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

There are a few issues of Practical Computing that I've been chasing. I hope you have some of them:- 1978 Issue 1 ( July/August? ) 1980 October 1982 May, July, August, October, December 1983 ALL, except June, August and October. 1984 ALL, except March, April, June and November. 1985-1989 ALL

jul 24, 2025, 11:10 am • 0 0 • view
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Sharpworks @sharpworks.bsky.social

Here is what I have in the range you mention: 1978 - None ! 1980 - May, July, September 1982 - Complete (12 issues) 1983 - May, July

jul 24, 2025, 11:13 am • 0 0 • view
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Sharpworks @sharpworks.bsky.social

Whoops, missed the rest of your post 1984 - All except July 1985 - Jan, Feb, Mar, Jul, Aug, Sep, Dec Nothing beyond '85

jul 24, 2025, 11:14 am • 1 0 • view
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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

Excellent! That would fill a few gaps for me. Let me know when they are ready to sell. Thanks!

jul 24, 2025, 11:22 am • 1 0 • view
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Lukas Jötten @lukasjoetten.bsky.social

To be precise, it’s from the Ship Identification Chart poster that came with the game. It’s the exact angle.

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aug 9, 2025, 7:27 am • 0 0 • view
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ModalModule 🎵➡️🕹️Comms *open* @modalmodule.bsky.social

Programmer art has been a thing since the very beginning, and will probably be forever. Long live rectangles! (or in this case, triangles)

jul 24, 2025, 1:05 am • 3 0 • view
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Kevin Edwards ( Retro Videogame development ) @kevedwardsretro.bsky.social

No idea where it came from....

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jul 24, 2025, 10:44 am • 2 0 • view