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Planarian Games @jakeeldritch.bsky.social

Slots are great as long as you stick to unaltered human scale. A dungeon crawl, secret agents, etc. Try to do mutants or supers or vehicles or mecha and the cracks really start to show. It becomes a real nuisance converting one scale to the other, etc.

jul 21, 2025, 2:44 am • 3 0

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Planarian Games @jakeeldritch.bsky.social

Also you know how much a thing weighs, but wading through the many different interpretations of slots to figure out whether your character can sprint while hold a mini-fridge full of kobold cutlets over their head is a drag.

jul 21, 2025, 2:47 am • 1 0 • view
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🍁 Levi Kornelsen @levikornelsen.bsky.social

Yeah, if it's like "This game has pixies and giants, we're doing fucking weights", I will nod and say "Okay, fair enough, then."

jul 21, 2025, 3:48 am • 2 0 • view
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Shawn @shawn-in-3d.bsky.social

Caves of Qud is the perfect example of why what you're saying is super important. Caves at least has the benefit of being a video game that handles it, but having some characters have slots for front and back feet, anywhere between 0-4 arms, no torso sometimes, or two heads (and two faces) is a lot!

jul 21, 2025, 3:27 am • 1 0 • view