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Sick Combos @sickcombos.bsky.social

Warriors of the blood moon gather for brutal battle this #ScanlineSunday in Weaponlord for Sega Genesis ⚔️ Counter your enemies slashes, thrusts, and strikes to grasp victory in this beautiful weapon fighter. Complex special moves and unique controls make this a game for real sickos of the genre!!

logo screen showing two axes tied to skull by its protruding tusks, this immediately sets the stage for the edgy 90's feel that's kept straight out of a comic book and onto your screen // Weaponlord for Sega Genesis, photography on CRT TV Jen-Tai holds her sword up high in front of the blood moon, her sassy hips cut a striking figure against the deep red behind her Talazia swipes Divada with the edge of her blade and a spout of blood shoots off of her as she recoils from the damage Korr thrusts his sword towards Divada's neck however she is able to block his attack successfully
aug 31, 2025, 5:50 pm • 78 33

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Sick Combos @sickcombos.bsky.social

here are some of the special move inputs in Weaponlord, taken from the manual note that all of these are negative edge moves, so you have to hold the button during the motion then let go

Forward, Down Forward, Down, Forward motion Down Forward, Down Back, Forward Up, Up Forward, Back Up, Up forward, Down
aug 31, 2025, 8:28 pm • 142 53 • view
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Weasel: The Undiscovered Underground @wildweasel486.bsky.social

I don't have a source for this, but I heard years ago that the moves were designed this way because they required fewer distinct states of input to be read and sent; the reason this was an issue was because Weaponlord was designed around the XBand modem, and they needed to take latency into account.

aug 31, 2025, 10:36 pm • 8 1 • view
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Sick Combos @sickcombos.bsky.social

that's the only way i can explain some of the input choices, like Bane's moves for example seem very specific

Bane's Hammer motion input for Hammer Blast Up, Back, Down, (842)
aug 31, 2025, 11:07 pm • 4 0 • view
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com

iirc it was a combination of XBAND considerations & an attempt to make inputs more "intuitive" by having the directional inputs mimic the trajectory of the move animation

sep 1, 2025, 1:54 am • 3 0 • view
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Eclectic Wise Good Friend @romloops.bsky.social

the first one is basically a DP and you think it'll be normal from there. then they hit you with the 894 motion.

aug 31, 2025, 10:28 pm • 1 0 • view
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UFO Citybusters @iankumohara.bsky.social

sheesh it was easier to play this with an Activator

aug 31, 2025, 10:31 pm • 0 0 • view
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Zero @zeroanonymity.bsky.social

Oh God That makes my thumb hurt just looking at it.

aug 31, 2025, 10:29 pm • 0 0 • view
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ohfivepro.bsky.social @ohfivepro.bsky.social

At 1st I thought that this game maybe came out when people were worried about copying Capcom's command inputs but this shit came out in the PS1 era, so I guess the devs were just unhinged lunatics?

aug 31, 2025, 10:32 pm • 4 0 • view
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Alex @tifosiotaku.bsky.social

Isn’t this literally the control scheme for Primal Rage?

sep 1, 2025, 1:05 pm • 1 0 • view
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ohfivepro.bsky.social @ohfivepro.bsky.social

Not one I ever played but apparently the commands are pretty ridiculous

sep 1, 2025, 1:45 pm • 0 0 • view
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Alex @tifosiotaku.bsky.social

The unreleased Primal Rage II was going to have a Killer Instinct-style six button setup with dial-a-combos, would have been a joy to play.

sep 1, 2025, 3:06 pm • 1 0 • view
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KazuCrash @kazucrash.bsky.social

If skate. was a fighting game.

aug 31, 2025, 10:50 pm • 1 0 • view
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annie get your gunch @anniecroakley.bsky.social

what the hell was their problem

aug 31, 2025, 10:24 pm • 2 0 • view
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consultthebones.bsky.social @consultthebones.bsky.social

We used to be a real country

sep 1, 2025, 12:04 am • 1 0 • view
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Miles Softail @stagefatality.bsky.social

Good grief, no wonder I could never figure out how to do anything in this game.

aug 31, 2025, 10:18 pm • 7 0 • view
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Sick Combos @sickcombos.bsky.social

most bizarrely of all is that fact while they are the majority, not all moves are negative edge with odd inputs characters also have charges, direction taps, and traditional motions where you hit the button at the end. there are still some exceptions

Back, down forward, down back input
aug 31, 2025, 10:31 pm • 2 0 • view
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Miles Softail @stagefatality.bsky.social

I suppose now that I know it would probably be a bit more manageable, but those sure are /unique/ motions.

aug 31, 2025, 10:19 pm • 1 0 • view
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Springday Autumnmoon @paulineisgay.bsky.social

so basically two slightly different DPs, one sideways DP, and an upside down DP?

aug 31, 2025, 10:28 pm • 0 0 • view
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Gabriel Jones @pepsimanvsjoe.bsky.social

Weaponlord is like "Perform a Fatal Fury Special Desperation move to do a flying uppercut."

aug 31, 2025, 10:40 pm • 9 0 • view
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Sick Combos @sickcombos.bsky.social

Talazia Wins #crt #photography #retrogaming

Talazia stands victorious over Divada, whose guts have been spilled across the floor of the arena // Weaponlord for Sega Genesis, photography on CRT TV
aug 31, 2025, 7:23 pm • 5 0 • view
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Schera Wyss 💀 FERAL BLOOD DOLL @scherawyss.bsky.social

This art style goes so hard

aug 31, 2025, 7:26 pm • 1 0 • view
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Sick Combos @sickcombos.bsky.social

they put so much effort in! it's like an Image Comics page brought to life

aug 31, 2025, 7:31 pm • 3 0 • view
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a kitten @unexpectedkitten.bsky.social

Oh hell yeah Weapon Lord, a game that was almost great

aug 31, 2025, 10:25 pm • 1 0 • view