I'll admit I say 'Roll DX and tell me how much you succeeded or failed' (as opposed to 'Roll DX-6' or stating the default out loud) to make things sound less daunting.
I'll admit I say 'Roll DX and tell me how much you succeeded or failed' (as opposed to 'Roll DX-6' or stating the default out loud) to make things sound less daunting.
If I were running it now I'd throw out a huge number of individual skills, but I'd tell people that at character generation.
I'd go with something like GURPS Lite. 'Mechanic', not umpteen billion specializations. No No-Landing-Extraction skill. Melee Weapon (Easy, Average, Hard). Hand-To-Hand (Easy, Average, Hard). No familiarity penalties. Cut down on choice paralysis.
Seems reasonable. I'd probably run FATE though.
I need to finish reading that. Looks cool with a group that wants to collaborate on building a setting. I've also heard good things about Index Card RPG but don't own it.